Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 1234

Author/Opus: This is the 227th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:00, Expert = 4:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Kakuro (Hex) by Murat Can Tonta

Kakuro (Hex) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Author/Opus: This is the 226th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Kakuro rules except on a hexagonal grid: Fill all empty hexes with digits from 1-9 so that all number clues (in white) indicate the sum of the digits in that direction. Digits cannot repeat in any entry (i.e., any group of hexes connected either horizontally or in one of the two diagonal directions, without any black cells separating them). This no repeat rule applies even for unclued entries.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:45, Master = 9:30, Expert = 19:00

Solution: PDF and solving video.

Note: Follow this link for classic Kakuro and this link for Kakuro variations. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Tapa by Murat Can Tonta

Tapa by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Quadruplets

Author/Opus: This is the 225th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Tapa rules.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00

Solution: PDF and solving video.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations 1 and 2, and in our beginner-friendly books Intro to GMPuzzles and Starter Pack 2: Tapa, all by Serkan Yürekli.

Skyscrapers by Murat Can Tonta

Skyscrapers by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Doubled

Author/Opus: This is the 224th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Skyscrapers rules.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 2:30, Expert = 5:00

Solution: PDF and solving video.

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on. More Skyscrapers puzzles can be found in The Art of Puzzles, in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli, and in the e-book Skyscrapers by Ashish Kumar.

Slitherlink (Unequal Lengths) by Murat Can Tonta

Slitherlink by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: L’s

Author/Opus: This is the 223rd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Slitherlink rules, but any two consecutive line segments cannot have the same length (i.e., on both sides of any turn, the loop must travel different lengths).

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 5:00, Expert = 10:00

Solution: PDF and solving video.

Note: Follow this link for classic Slitherlink and this link for Slitherlink variations. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Statue Park (Half and Half) by Murat Can Tonta

Statue Park by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Where Are the Circles?

Author/Opus: This is the 222nd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Statue Park rules, using a double tetromino set. Also, there are some given cages with dashed lines. In each cage, exactly half of the total number of cells must be occupied by tetrominoes.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:00, Expert = 12:00

Solution: PDF and solving video.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Kakuro (Hex) by Murat Can Tonta

Kakuro by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Black Hexagon

Author/Opus: This is the 221st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Kakuro rules except on a hexagonal grid: Fill all empty hexes with digits from 1-9 so that all number clues (in white) indicate the sum of the digits in that direction. Digits cannot repeat in any entry (i.e., any group of hexes connected either horizontally or in one of the two diagonal directions, without any black cells separating them). This no repeat rule applies even for unclued entries.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 7:45, Master = 10:00, Expert = 20:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Kakuro and this link for Kakuro variations. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Araf by Murat Can Tonta

Araf by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode for line/edge drawing.)

Theme: Clock

Author/Opus: This is the 220th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Araf rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:45, Expert = 9:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Sunday Stumper: Aqre by Murat Can Tonta

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This second Sunday Stumper of 2022 is a large Aqre puzzle by Murat Can Tonta.

Aqre by Murat Can Tonta

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Squares

Author/Opus: This is the 219th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Aqre rules: Shade some cells so that all shaded cells form one connected group. Regions with numbers must contain the indicated count of shaded cells, and it is allowed to shade over the numbered cells. There may not exist a run of four or more consecutive shaded or unshaded cells horizontally or vertically anywhere in the grid.

Aqre Example by Serkan Yürekli

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 21:00, Master = 35:00, Expert = 1:10:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Aqre puzzles. If you are new to this puzzle type, here are our easiest Aqre to get started on. More Aqre puzzles are in Shading Variety Collection by Prasanna Seshadri.

TomTom by Murat Can Tonta

TomTom by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: For 01/25/2022

Author/Opus: This is the 218th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard TomTom rules, using the integers 1-5.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:15, Expert = 4:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic TomTom and this link for TomTom variations. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in the TomTom collection, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.