Archive for the ‘Other Object Placement’ Category:

Pentopia by Bryce Herdt

Pentopia by Bryce Herdt

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Theme: Back and Forth

Author/Opus: This is the 13th puzzle from guest contributor Bryce Herdt.

Rules: Place some of the given pentominoes in the grid so that no pentominoes touch, not even diagonally. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. Also, see this example:

Pentopia by Thomas Snyder

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

SSS (Sundoko Snake Shape) by Yuki Kawabe

SSS by Yuki Kawabe

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Theme: Logical

Author/Opus: This is the 3rd puzzle from guest contributor Yuki Kawabe.

Rules: Combination of Sundoko, Snake, and Shape puzzle styles.

Sundoko: Shade some cells to make sunglasses, consisting of a bridge (a given line, in red) and two lenses made out of orthogonally connected cells that are symmetric with respect to the perpendicular bisector of the bridge. Two lenses may not share an edge, but can intersect at a point. Cells with the bridges are not shaded, except at the bridge ends. Numbers in the grid are unshaded, and indicate the total count of unshaded cells connected vertically and horizontally to the numbered cell, including the cell itself.
Sundoko example:

Sundoko Example

Snake: Shade some cells to create a one-cell wide snake in the grid that does not cross or touch itself, not even diagonally. The snake starts and ends at the black circles and must pass through all white circles.
Snake example:

Snake Example

Shape: Place each of the given shapes into the grid exactly once (rotations and reflections allowed). Shapes cannot touch each other, not even diagonally.
Shape example:

Shape Example

SSS: In SSS, shade some cells to make sunglasses, create a single snake, and place all of the shapes in the grid. Shaded cells of different categories (sunglasses, snake, shapes) cannot share an edge. Number clues referring to unshaded cell counts consider all three categories of objects as shaded cells in this hybrid.

Or see this example:

SSS Example

Answer String: Enter the length in cells of each of the shaded segments (sunglasses, snake, and shapes) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 16:00, Master = 22:00, Expert = 44:00

Galaxies and Tetrominoes by Palmer Mebane

Galaxies by Palmer Mebane

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Theme: Logical

Author/Opus: This is the 43rd puzzle from our contributing puzzlemaster Palmer Mebane.

Rules: Combination of Tetromino/object placement and Spiral Galaxies puzzle styles. Place the seven tetromino shapes into the grid, rotations allowed but not reflections. Tetrominoes do not touch each other not even diagonally and they do not cover any cell with part of a white circle. Digits on the left/top of the grid indicate the number of cells used by tetrominoes in that row/column. Digits on the right/bottom indicate the number of different tetromino shapes partially in that row/column. All remaining white cells must be part of connected regions – “galaxies” – with rotational symmetry. Each galaxy must have exactly one circle at its center of rotational symmetry.

Answer String: For each cell in the marked rows, enter the tetromino shape (as a capital letter IJLOSTZ) or the galaxy size in cells (enter just the last digit for any two-digit number). Separate the rows with a comma. An example answer would be “772TTT44SS,6664333LLL”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 9:30, Expert = 19:00

Note: Follow this link for classic Spiral Galaxies puzzles on this website and this link for variations on Spiral Galaxies puzzles. If you are new to this puzzle type, here are our easiest Spiral Galaxies Puzzles to get started on. More Spiral Galaxies puzzles will eventually be found in The Art of Puzzles 2.

Pentopia by Prasanna Seshadri

Pentopia by Prasanna Seshadri

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Theme: One-Way Arrows

Author/Opus: This is the 170th puzzle from guest contributor Prasanna Seshadri.

Rules: Place some of the given pentominoes in the grid so that no pentominoes touch, not even diagonally. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. Also, see this example:

Pentopia by Thomas Snyder

Answer String: Enter the length in cells of each of the shaded pentomino segments from top to bottom for the marked columns, starting at the left. Separate each column’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 10:45, Expert = 21:30

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Scrabble (PI) by Carl Worth

Crisscross by Carl Worth

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Theme: Pi Filling

Author/Opus: This is the 31st puzzle from our contributing puzzlemaster Carl Worth.

Rules: Place each of the given words into the grid, one letter per cell, reading from left to right or top to bottom. All words must be connected, and no words other than the given words can appear in the grid. All occurrences of PI have already been entered into the grid (as the symbol π).

Answer String: Enter all crisscross letters (and spelling out PI where it is used) from left to right for the marked rows and top to bottom for the marked columns. Separate each row/column’s entry with a comma. Use CAPITAL LETTERS and ignore all empty cells.

Time Standards (highlight to view): Grandmaster = 25:00, Master = 40:00, Expert = 1:20:00

Note: Follow this link for other word logic puzzles.

Pentomino (2 in 1) by Prasanna Seshadri

Pentomino by Prasanna Seshadri

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Theme: Logical.

Author/Opus: This is the 141st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Place six pentominoes into each of the two top grids so that all twelve pentominoes are in one of the grids. Pentominoes can be rotated and reflected, but cannot touch each other not even diagonally. The numbers outside the grids indicate how many cells are used by pentominoes in that row/column. The shaded cells in the bottom grid must be part of a pentomino in one of the two top grids; the unshaded cells cannot be part of a pentomino in either grid.

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting with the two marked rows in the left grid and then with the two marked rows in the right grid. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:45, Expert = 13:30

Note: Follow this link for other puzzles involving Pentominoes.

Regional Akari by Prasanna Seshadri

Regional Akari by Prasanna Seshadri

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Theme: Logical (for patron Valvino)

Author/Opus: This is the 135th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Add a light bulb to exactly one cell in each bold bordered white cell region so that each white cell is lit up. Each light bulb illuminates the cell it is in, as well as any horizontally and vertically adjacent cells, stopping at any black cells. No bulb can illuminate another bulb.

Answer String: For each row from top to bottom, enter the number of bulbs in that row. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:15, Expert = 4:30