Sudoku with Dutch Snake by Serkan Yürekli

Frameless Sudoku by Serkan Yürekli

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Theme: Clue Symmetry and Logic

Author/Opus: This is the 279th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Sudoku rules. Additionally, locate a snake (a 1-cell wide path) that connects the grey circles marked with 1 and 9. The snake cannot touch itself, even diagonally. All cells marked with white circles must be part of the snake. Along the path, the snake must pass straight through any cell with an odd number from the sudoku, and must make a 90-degree turn in any cell with an even number from the sudoku.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 5th row from left to right.

Time Standards (highlight to view): Grandmaster = 5:15, Master = 9:00, Expert = 18:00

Note: Follow this link for other variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Tight Fit Sudoku (Even/Odd) by Serkan Yürekli

Tight Fit Sudoku by Serkan Yürekli

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Theme: In Memory of Florian Kirch (FK)

Author/Opus: This is the 278th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tight Fit Sudoku rules. Also, digits within a grey square must be even and digits within a grey circle must be odd. The range of this puzzle is 1-9.

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 6th row from left to right. (Note: for the tight fit cells, enter the top before the bottom as would be normal for the read order.)

Time Standards (highlight to view): Grandmaster = 2:45, Master = 5:45, Expert = 11:30

Note: Follow this link for other Tight Fit Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Tight Fit Sudoku to get started on.

O’utcast by Serkan Yürekli

O'utcast by Serkan Yürekli

(view directly for a larger image)

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Theme: Clue Symmetry and Logic

Author/Opus: This is the 277th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place each of the given words into the grid, reading across or down; all words should interconnect, and all words formed in the grid must be from the list. Each given letter must be used by at least one word. Additionally, draw a Masyu loop: a single closed loop passing through each of the “O”s and otherwise using only unused squares. When passing through an “O”, the loop must go straight through and must make a 90 degree turn in at least one of the adjacent squares.

See also this example:

Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 10:45, Expert = 21:30

Note: Follow this link for other Masyu variations and this link for classic Masyu. If you are new to this puzzle type, here are our easiest Masyu to get started on. More Masyu puzzles can be found in The Art of Puzzles.

Kakuro by Serkan Yürekli [Bonus]

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Kakuro by Serkan Yürekli

Theme: Clue Symmetry and Logic

Author/Opus: This is the 276th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Kakuro rules.

Answer String: Enter the values in each cell in the 5th row from left to right and then in the 2nd column from top to bottom, separating the two entries with a comma. Ignore black cells.

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:10, Expert = 2:20

Note: Follow this link for other Kakuro puzzles. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Tapa (Easy as) by Serkan Yürekli

Tapa by Serkan Yürekli

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Theme: Clue Symmetry and Logic

Author/Opus: This is the 275th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Additionally, the numbers outside the grid indicate the first clue cell seen from the corresponding direction.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 9:30, Master = 14:30, Expert = 29:00

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Tapa (Thermometer) by Serkan Yürekli

Tapa by Serkan Yürekli

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Theme: Clue Symmetry and Logic

Author/Opus: This is the 274th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Additionally, all unclued cells in the grid are part of thermometer shapes which may be fully unshaded, partially shaded, or fully shaded. When thermometers are partially shaded, the shading must start at the round bulb and then continue cell by cell towards the narrow end.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 3:45, Expert = 7:30

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Fillomino (Symmetry) by Serkan Yürekli

Fillomino by Serkan Yürekli

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Theme: 123456

Author/Opus: This is the 273rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Fillomino rules. Also, all polyominoes should have rotational symmetry.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 2nd column, followed by a comma, followed by the 3rd column.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:30, Expert = 7:00

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.