Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

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Theme: 5432 Easy

Author/Opus: This is the 131st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 0:20, Master = 0:30, Expert = 1:00

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Kakuro by Murat Can Tonta

Kakuro by Murat Can Tonta

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Theme: Before …

Author/Opus: This is the 130th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Kakuro Rules.

Answer String: Enter the values in each cell in the 2nd column from top to bottom and then in the 10th column from top to bottom, separating the two entries with a comma. Ignore black cells.

Time Standards (highlight to view): Grandmaster = 15:00, Master = 22:30, Expert = 45:00

Note: Follow this link for other Kakuro puzzles. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Double Yajilin by Murat Can Tonta [Bonus]

Our master+ subscribers receive access to two bonus puzzles each week in addition to other rewards. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing and seeing these bonus puzzles, click here for more info.

Yajilin by Murat Can Tonta

Theme: Clue Symmetry and Logic

Author/Opus: This is the 129th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Yajilin rules, except that instead of blackening single cells, blacken in dominoes (1×2 rectangles). Clues indicate the total number of dominoes (not the total number of cells) that are shaded in the given direction.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:30, Expert = 13:00

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2.

Yajilin by Murat Can Tonta

Yajilin by Murat Can Tonta

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Theme: One, Two

Author/Opus: This is the 128th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:30, Expert = 7:00

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, and in our beginner-friendly book Logic Puzzles 101.

Fillomino (Even/Odd) by Murat Can Tonta [Bonus]

Our subscribers receive access to bonus puzzles each week. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing, click here for more info.

Fillomino (Even/Odd) by Murat Can Tonta

Theme: Clue Symmetry and Logic

Author/Opus: This is the 127th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Fillomino rules. Also, all odd polyominoes are connected to each other orthogonally and all even polyominoes are connected to each other orthogonally.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 5th column, followed by a comma, followed by the 10th column, followed by a comma, followed by the 16th column.

Time Standards (highlight to view): Grandmaster = 8:00, Master = 15:00, Expert = 30:00

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.

Nurikabe by Murat Can Tonta [Bonus]

Our master+ subscribers receive access to two bonus puzzles each week in addition to other rewards. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing and seeing these bonus puzzles, click here for more info.

Nurikabe by Murat Can Tonta

Theme: Eights

Author/Opus: This is the 126th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 4:00, Expert = 8:00

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Nurikabe Loop by Murat Can Tonta

Nurikabe by Murat Can Tonta

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Theme: Primes

Author/Opus: This is the 125th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: In this variation of Nurikabe, the no 2×2 ocean rule is removed and instead all ocean cells must belong to a single closed loop.

Specifically: Divide the grid into regions called “islands”, each containing exactly one of the given numbers and with the same area as that number. Islands can only touch diagonally. A single closed loop (without intersection or crossings) must be drawn in all remaining cells.

Nurikabe Loop by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “12,3”.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 10:15, Expert = 20:30

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.