## Archive for the ‘Pentopia’ Category:

### Tetropia (Hex) by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools).

Author/Opus: This is the 246th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Pentopia rules: Place some of the given tetrahexes in the grid so that no tetrahexes are in adjacent cells that share an edge. Tetrahexes cannot repeat in the grid; rotations and reflections of a tetrahex are considered the same shape. The arrow clues indicate all the six directions where the nearest tetrahexes are located when looking from that hexagonal cell. (Arrow clues cannot contain tetrahex shapes.)

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:45, Expert = 9:30

Solution: PDF and solving video.

PDF

or solve online (using our beta test of Penpa-Edit tools).

Author/Opus: This is the 242nd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 5:30, Master = 8:30, Expert = 17:00

Solution: PDF and solving video.

### Tetro-Pentopia (Transparent) by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools).

Theme: Unique Groups

Author/Opus: This is the 241st puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Pentopia rules: Place some of the given polyominoes in the grid so that no polyominoes are in adjacent cells that share an edge or corner. Polyominoes cannot repeat in the grid; rotations and reflections of a polyomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest polyominoes are located when looking from that square, ignoring the clue cell itself. Polyominoes can sit on the clue cells.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:30, Master = 12:15, Expert = 24:30

Solution: PDF and solving video.

### Pentopia by Bryce Herdt

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or solve online (using our beta test of Penpa-Edit tools).

Theme: TILT

Author/Opus: This is the 15th puzzle from guest contributor Bryce Herdt.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:45, Expert = 9:30

Solution: PDF

### Pentopia by Bryce Herdt

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or solve online (using our beta test of Penpa-Edit tools).

Theme: Back and Forth

Author/Opus: This is the 13th puzzle from guest contributor Bryce Herdt.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Solution: PDF

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PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: One-Way Arrows

Author/Opus: This is the 170th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Answer String: Enter the length in cells of each of the shaded pentomino segments from top to bottom for the marked columns, starting at the left. Separate each column’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 10:45, Expert = 21:30

Solution: PDF; a solution video is also available here.

### Pentopia by Carl Worth

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Author/Opus: This is the 12th puzzle from guest contributor Carl Worth.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 7:00, Expert = 14:00

Solution: PDF

### Pentopia (Transparent) by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools).

Theme: Clue Symmetry and Logic (originally on 2016 Polish Puzzle Championship)

Author/Opus: This is the 119th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square, ignoring the clue cell itself. (Pentominoes can sit on the clue cells.)

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 4:00, Expert = 8:00

Solution: PDF

### Pentopia by Carl Worth

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or solve online (using our beta test of Penpa-Edit tools).

Theme: Double Vision

Author/Opus: This is the 7th puzzle from guest contributor Carl Worth. The theme was inspired by Grant’s “Single Vision” Pentopia.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:00, Expert = 14:00

Solution: PDF

### Pentopia by Carl Worth

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Triple Trouble

Author/Opus: This is the 6th puzzle from guest contributor Carl Worth. The theme was inspired by Grant’s “Single Vision” Pentopia.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 5:45, Expert = 11:30

Solution: PDF