Sum Star by Dan Adams

Sum Star by Dan Adams

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Theme: Logical

Author/Opus: This is the 1st puzzle from guest contributor Dan Adams.

Rules: Place digits into some cells and shade all remaining cells so that: each dodecagon contains the digits 1-9 exactly once; digits in cells sharing a vertex with a black triangle add up to the indicated clue number without repeats; and shaded cells cannot share an edge with another shaded cell.

Magic Summer Example by Serkan Yürekli

Answer String: Enter the digits in the marked central rows (triangle, hexagon, triangle, …). Use a capital X for shaded cells. Separate each row with a comma. The example has the key “8178XX,243”.

Time Standards (highlight to view): Grandmaster = 16:00, Master = 32:00, Expert = 1:04:00

Note: Follow this link for other less common Number Placement puzzles.

Cave by Walker Anderson

Cave by Walker Anderson

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Theme: Clue Symmetry and Logic

Author/Opus: This is the 7th puzzle from guest contributor Walker Anderson.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 8:45, Expert = 17:30

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Country Road by Bryce Herdt

Balance Loop by Bryce Herdt

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Theme: Brick Road

Author/Opus: This is the 8th puzzle from guest contributor Bryce Herdt.

Rules: Draw a single non-intersecting loop in the grid that enters and exits each bold region exactly once. If a number clue is given in a region, that number indicates the exact number of cells used by the loop in the region. Unused cells cannot be orthogonally adjacent across different regions.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 6:00, Expert = 12:00

Note: Follow this link for other less common Loop variations.

Balance Loop by Bryce Herdt

Balance Loop by Bryce Herdt

PDF

Theme: No Numbers

Author/Opus: This is the 7th puzzle from guest contributor Bryce Herdt.

Rules: Draw a single, non-intersecting loop that passes through all circled cells. All white circles must have equal segment lengths on both sides of the circle before turning. All black circles must have unequal segment lengths on both sides of the circle before turning. Numbers indicate the sum of the segment lengths on both sides of the circle.
Also, see this example:

Balance Loop by Prasanna Seshadri

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma. This example has the key “11,311”.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Note: Follow this link for other Balance Loop puzzles and this link for other less common Loop variations.

Fillomino by Izak Bulten

Fillomino by Izak Bulten

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Theme: Pretty as a Picture Frame

Author/Opus: This is the 1st puzzle from guest contributor Izak Bulten.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 5th row, followed by a comma, followed by the 6th row.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles and in Fill o’ Fillomino by Grant Fikes.

Slitherlink by Walker Anderson

Slitherlink by Walker Anderson

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Theme: Four Squares

Author/Opus: This is the 6th puzzle from guest contributor Walker Anderson.

Rules: Standard Slitherlink rules.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:15, Expert = 2:30

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles.

Cave Battle by Roger Barkan

Cave Battle by Roger Barkan

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Theme: Logical

Author/Opus: This is the 6th puzzle from guest contributor Roger Barkan.

Rules: Combination of Star Battle and Cave. Place digits into two cells in every row, column, and region of the left grid (one cell in the example). Digits cannot touch, not even diagonally. The numbers in the upper-left of each region indicate the identity of the digit to be entered in that region. The digits must form a valid cave puzzle (which can be solved on the bottom grid).

Cave Battle by Roger Barkan

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 9:00, Master = 15:30, Expert = 31:00

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.