Archive for the ‘Object Placement’ Category:

Battleships by John Bulten

Battleships by John Bulten

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Theme: Tight Passage

Author/Opus: This is the 58th puzzle from our contributing puzzlemaster John Bulten.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:15, Expert = 4:30

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in The Art of Puzzles collection.

Statue Park by Joseph Howard

Statue Park by Joseph Howard

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Theme: Clue Symmetry and Logic

Author/Opus: This is the 11th puzzle from guest contributor Joseph Howard.

Rules: Standard Statue Park rules. This puzzle uses a standard pentomino set.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 11:00, Expert = 22:00

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Statue Park (Loop) by Serkan Yürekli

Statue Park (Loop) by Serkan Yürekli

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Theme: Utopic

Author/Opus: This is the 205th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Statue Park and loop puzzle rules (using a standard pentomino set).

Place each of the twelve pentominoes into the grid once, with rotations and reflections allowed. No two pentominoes can overlap or be orthogonally adjacent, and all cells not occupied by the pentominoes must be traversed by a single, closed loop (connecting cells horizontally or vertically). The black circles indicate some cells that must be covered by pentominoes, white circles indicate spaces that may not be contained in pentominoes and must be part of the loop.

Also see this example:

Statue Park (Loop) by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 11:30, Expert = 23:00

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Statue Park by Grant Fikes

Statue Park by Grant Fikes

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Theme: Logical

Author/Opus: This is the 272nd puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Statue Park rules. This puzzle uses a standard pentomino set.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:00, Expert = 10:00

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Statue Park by Murat Can Tonta

Statue Park by Murat Can Tonta

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Theme: Logical

Author/Opus: This is the 104th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Statue Park rules. This puzzle uses a double tetromino set.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:30, Expert = 7:00

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Statue Park by Murat Can Tonta

Statue Park by Murat Can Tonta

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Theme: Antisymmetry

Author/Opus: This is the 103rd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Statue Park rules. This puzzle uses a standard tetromino set.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 2:15, Expert = 4:30

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Statue Park by Thomas Snyder

Statue Park by Thomas Snyder

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Theme: Lighthouse (in memory of Marcia)

Author/Opus: This is the 317th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Statue Park rules. This puzzle uses a double tetromino set.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 1:45, Expert = 3:30

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.