Nanro by Serkan Yürekli

Nanro by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use the tab key to alternate between shading and number entry modes)

Theme: Pentominoes

Author/Opus: This is the 250th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Nanro rules.

Answer String: Enter the length in cells of each of the segments labeled with numbers from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for Nanro puzzles on this website and this link for variations on Nanro puzzles. If you are new to this puzzle type, here are our easiest Nanro Puzzles to get started on. More Nanro puzzles can be found in A Number o’ Nanro by Prasanna Seshadri.

Star Battle by Murat Can Tonta

Star Battle by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Easy as LITS

Author/Opus: This is the 132nd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Star Battle rules. Two stars per row, column, and region.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a star appears. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:20, Expert = 2:40

Solution: PDF

Note: Follow this link for other classic Star Battles. If you are new to this puzzle type, here are our easiest Star Battles to get started on. More Star Battle puzzles can be found in The Art of Puzzles and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Arrow Sudoku by Kishore Kumar Sridharan

Arrow Sudoku by Kishore Kumar Sridharan

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Median

Author/Opus: This is the 3rd puzzle from guest contributor Kishore Kumar Sridharan.

Rules: Standard Arrow Sudoku rules.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for more Arrow Sudoku. If you are new to this puzzle type, here are our easiest Arrow Sudoku to get started on. More Arrow Sudoku puzzles can be found in The Art of Sudoku 2.

Even/Odd Sudoku by Gaurav Kumar Jain

Even Odd Sudoku by Gaurav Kumar Jain

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Target

Author/Opus: This is the 1st puzzle from guest contributor Gaurav Kumar Jain. You can find more puzzles from Gaurav on the blog Life in Sudoku.

Rules: Standard Even/Odd Sudoku rules (i.e., cells with a square contain an even digit; cells with a circle contain an odd digit).

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:15, Expert = 6:30

Solution: PDF

Note: Follow this link for more Even/Odd Sudoku puzzles. If you are new to this puzzle type, here are our easiest Even/Odd Sudoku to get started on. More Even/Odd Sudoku puzzles can be found in The Art of Sudoku 2.

Battleships by Bahar Açılan

Battleships by Bahar Açılan

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 21 vs. 50

Author/Opus: This is the 4th puzzle from guest contributor Bahar Açılan.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 5432 Easy

Author/Opus: This is the 131st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 0:20, Master = 0:30, Expert = 1:00

Solution: PDF

Note: Follow this link for other classic Battleships. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Transporter by Takeya Saikachi

Transporter by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 3rd puzzle from guest contributor Takeya Saikachi.

Rules: Draw a route that starts at the gray Start circle (S) and passes through adjacent cells without crossing itself or revisiting any cells. Some cells may not be part of the route. White circles with letters represent packages that are to be picked up and delivered to the black circles marked with the same letter. The carrier has a maximum capacity of packages that can be handled at once, shown below the grid. The carrier must pick up and deliver all packages on the route, returning to S with no packages in hand.

Also see this example:

Transporter Example by Thomas Snyder

Answer String: Enter the number of turns in each row, starting at the top and proceeding to the bottom. This example has the answer “224244”.

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:00, Expert = 2:00

Solution: PDF

Note: Follow this link for other Loop/Path puzzles.

Nanro (Doubleback) by Ken Endo

Nanro by Ken Endo

PDF

or solve online (using our beta test of Penpa-Edit tools; use the tab key to alternate between shading and number entry modes)

Theme: Rectangles

Author/Opus: This is the 2nd puzzle from guest contributor Ken Endo.

Rules: Variation of Nanro and Nanro Signpost puzzles.

Label some cells with numbers to form a single connected group of labeled cells; no 2×2 group of cells may be fully labeled. Each bold region must contain at least one labeled cell. The small clue numbers indicate how many cells in that region are used. When two numbers are orthogonally adjacent across a region boundary, the numbers must be different. Each bolded region must be visited twice (i.e., have exactly two distinct connected groups inside it).

Also see this example:

Nanro (Doubleback) Example by Thomas Snyder

Answer String: Enter the length in cells of each of the segments labeled with numbers from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for Nanro puzzles on this website and this link for variations on Nanro puzzles. If you are new to this puzzle type, here are our easiest Nanro Puzzles to get started on. More Nanro puzzles can be found in A Number o’ Nanro by Prasanna Seshadri.

Kakuro by Fidel Zapico

Kakuro by Fidel Zapico

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Fidel’s Z

Author/Opus: This is the 5th puzzle from guest contributor Fidel Zapico.

Rules: Standard Kakuro Rules.

Answer String: Enter the values in each cell in the 3rd column from top to bottom and then in the 5th column from top to bottom, separating the two entries with a comma. Ignore black cells.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other Kakuro puzzles. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Kakuro by Serkan Yürekli

Kakuro by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Cogwheel

Author/Opus: This is the 244th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Kakuro Rules.

Answer String: Enter the values in each cell in the 1st column from top to bottom and then in the 8th column from top to bottom, separating the two entries with a comma. Ignore black cells.

Time Standards (highlight to view): Grandmaster = 1:40, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other Kakuro puzzles. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.