Snake Pit X by Joseph Howard

Snake Pit X by Joseph Howard

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Series

Author/Opus: This is the 30th puzzle from guest contributor Joseph Howard.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 9:00, Master = 16:00, Expert = 32:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit X by Prasanna Seshadri

Snake Pit X by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Surrounded

Author/Opus: This is the 236th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:00, Master = 8:30, Expert = 17:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Battleships by Takeya Saikachi

Battleships by Takeya Saikachi

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: The Right Ones

Author/Opus: This is the 17th puzzle from guest contributor Takeya Saikachi.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:00, Master = 10:00, Expert = 20:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Pentominous (Battleships) by Grant Fikes

Battleships by Grant Fikes

(view directly for a larger image)

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing, a shading mode for ships, and a letter entry mode.)

Author/Opus: This is the 377th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Combination of Pentominous and Battleships. Locate the indicated fleet in the grid. Each segment of a ship occupies a single cell. Ships can be rotated. Different ships cannot be placed in adjacent cells that share an edge or corner. Then divide the rest of the grid into 16 regions each containing 5 cells. Regions with the same shape (including rotations/reflections) cannot share an edge. A cell with a letter in it must be part of the pentomino shape normally associated with that letter; an inventory of pentominoes is given below the puzzle.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:15, Expert = 10:30

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Slitherlink (Hex) by Thomas Snyder

Slitherlink (Hex) by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Snowflake

Author/Opus: This is the 414th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Slitherlink rules (with a hexagonal grid).

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 11:00, Master = 16:00, Expert = 32:00

Solution: PDF and solving video.

Note: Follow this link for classic Slitherlink and this link for Slitherlink variations. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Kakuro (Hex) by Murat Can Tonta

Kakuro (Hex) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Author/Opus: This is the 226th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Kakuro rules except on a hexagonal grid: Fill all empty hexes with digits from 1-9 so that all number clues (in white) indicate the sum of the digits in that direction. Digits cannot repeat in any entry (i.e., any group of hexes connected either horizontally or in one of the two diagonal directions, without any black cells separating them). This no repeat rule applies even for unclued entries.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:45, Master = 9:30, Expert = 19:00

Solution: PDF and solving video.

Note: Follow this link for classic Kakuro and this link for Kakuro variations. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Tapa (Black Hole) by Zoltán Horváth

Tapa by Zoltán Horváth

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode, a circle entry mode, and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Blind Spots

Author/Opus: This is the 16th puzzle from guest contributor Zoltán Horváth.

Rules: Standard Tapa rules. Also, each row and each column must contain N black holes on the Tapa wall. For the purposes of surrounding clues, a cell with a black hole counts as M consecutive shaded cells instead of 1. (If M equals zero, a cell with a black hole does not divide the group of shaded cells around a clue into different shaded groups; that cell is simply not counted.) Black holes may touch each other.

Or see here:

Tapa Black Hole by Serkan Yürekli

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 7:00, Master = 13:30, Expert = 27:00

Solution: PDF and solving video.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations 1 and 2, and in our beginner-friendly books Intro to GMPuzzles and Starter Pack 2: Tapa, all by Serkan Yürekli.

Pata by Serkan Yürekli

Pata by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Singularity at the Black Hole

Author/Opus: This is the 368th puzzle from our managing editor Serkan Yürekli.

Rules: Variation of Tapa rules. The clue numbers refer to the groups of unshaded segments around that cell. Cells with numbers count as unshaded cells for adjacent clues. All other rules for the shaded Tapa are the same as usual.

Or see here:

Pata by Serkan Yürekli

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:30, Master = 7:30, Expert = 15:00

Solution: PDF and solving video.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations 1 and 2, and in our beginner-friendly books Intro to GMPuzzles and Starter Pack 2: Tapa, all by Serkan Yürekli.

Skyscrapers by JinHoo Ahn

Skyscrapers by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Three’s Company

Author/Opus: This is the 47th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Standard Skyscrapers rules.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 8:30, Master = 11:00, Expert = 22:00

Solution: PDF and solving video.

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on. More Skyscrapers puzzles can be found in The Art of Puzzles, in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli, and in the e-book Skyscrapers by Ashish Kumar.

Skyscrapers by Thomas Snyder

Skyscrapers by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Two Sandwich

Author/Opus: This is the 413th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Skyscrapers rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 6:30, Master = 8:00, Expert = 16:00

Solution: PDF and solving video.

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on. More Skyscrapers puzzles can be found in The Art of Puzzles, in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli, and in the e-book Skyscrapers by Ashish Kumar.