Word Connection by Serkan Yürekli

Word Connection by Serkan Yürekli

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PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between lineox mode where left click+drag draws lines and left click in a square marks O and X, and a Letter entry mode.)

Theme: Solar System (words come from Italian, French, Hindi, Norwegian, Greek, English, Welsh, Farsi, and Arabic)

Author/Opus: This is the 89th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place the words into the grid (one letter per cell) so that they do not touch each other, not even diagonally, and so that they can be read in a straight line in a vertical or horizontal direction. Some letters in the words are already given in the grid. Then find a path that passes through every cell of the grid, starting with the first letter of the first word, passing through the words in order from their first letters to their last letters, and ending at the last letter of the last word.

Or see this example:

Answer String: Enter the number of turns the path takes between each of the words in order as a single string of numbers. (Ignore turns in cells with letters.) The answer for this example is “224”.

Time Standards (highlight to view): Grandmaster = 6:30, Master = 11:00, Expert = 22:00

Solution: PDF

Sunday Surprise: 100th Puzzle Spectacular by Prasanna Seshadri

100th Puzzle Spectacular by Prasanna Seshadri

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(After solving the puzzle (or before, if you desire) look at this additional image for another challenge.)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s. Note that the default puzzle info is too long — even for an url shortener — so copy and paste all the text in this file into the “Load” option in the upper-right of the penpa-edit interface to access. You can then also open a new tab and copy in all this file for the final additional challenge.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 100th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: This puzzle combines styles that involve shading cells. All rules are standard for the given puzzle types (Tapa, Light and Shadow, Nurikabe, Kurotto, and Cave) which appear in the indicated spots of the grid (see below).

Tapa: Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid.

Light and Shadow: Divide the grid into shaded and unshaded regions, each containing exactly one number and with an area equal to that number. Numbers in white cells are part of white regions; numbers in shaded cells are part of shaded regions. Same colored regions cannot share an edge.

Nurikabe: Shade some empty cells black so that the grid is divided into white areas, each containing exactly one number and with the same area in cells as that number. Two white areas may only touch diagonally. All black cells must be connected with each other, but no 2×2 group of cells can be entirely shaded black.

Kurotto: Shade some cells so that each circled number represents the total count of shaded cells in connected groups sharing an edge with that number. Cells with circles cannot be shaded.

Cave: (The inside of the cave with the numbered cells is shaded here!) Shade some cells to form a single connected group — the cave — with no enclosed, unshaded cells. In other words, all unshaded cells must be connected by other unshaded cells to an edge of the grid. All numbered cells must be a part of the cave, with each number indicating the total count of cells connected vertically and horizontally to the numbered cell including the cell itself.

Additionally, there are two diamonds made out of cells in each grid. Each cell in the smaller diamond corresponds to two cells in the same position in the larger diamond (see example below). The corresponding cells must differ in their shading (i.e., if a cell in the smaller diamond is shaded, both corresponding cells in the larger diamond are unshaded; if a cell in the smaller diamond is unshaded, both corresponding cells in the larger diamond are shaded).

Answer String: Enter the answer to the additional challenge in ALL CAPITAL LETTERS (no spaces)

Time Standards (highlight to view): Grandmaster = 25:00, Master = 32:30, Expert = 1:05:00

Solution: PDF

Tapa (Skyscrapers) by Prasanna Seshadri

Tapa (Skyscrapers) by Prasanna Seshadri

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PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 99th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa rules. Also, numbers outside the grid show the number of separate wall segments visible in that direction. A segment of length N in a given direction is taken as a building of height N. Buildings of height N block the view of all buildings behind them of equal or lesser height.

See also this example (by Serkan Yürekli):

Tapa (Skyscrapers) Example by Serkan Yürekli

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Fillomino by Grant Fikes

Fillomino by Grant Fikes

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PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: 2 × 2 × 20

Author/Opus: This is the 184th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 15th row, followed by a comma, followed by the 10th column.

Time Standards (highlight to view): Grandmaster = 5:45, Master = 7:45, Expert = 15:30

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Crisscross with Pentominoes by Serkan Yürekli

Crisscross with Pentominoes by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a letter entry mode and a shading mode to mark off cells).

Theme: Just Pentomino Letters

Author/Opus: This is the 86th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Locate the given words in the grid, reading across and down. All words should be interconnected and no words other than those in the word list should appear. All cells that are not part of the crisscross belong to one of the twelve pentominoes. Pentominoes can only touch each other at corners. Rotations and reflections of the pentominoes are allowed. The letters inside the grid are either part of the words, or part of a pentomino (and they must belong to a pentomino shape with that letter).

Or see this example:

Crisscross with Pentominoes by Serkan Yürekli

Answer String: Enter all crisscross letters (ignore pentominoes) from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. Use CAPITAL LETTERS.

Time Standards (highlight to view): Grandmaster = 7:45, Master = 10:15, Expert = 20:30

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Frozen Pentominoes by Serkan Yürekli

Frozen Pentominoes by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 85th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place all twelve pentominoes into the grid a single time, rotations and reflections allowed. Pentominoes can touch each other, but cannot overlap. When all pentominoes are placed, none of them should be able to move in any of the four directions; pentomino movement is blocked by other pentominoes and by clue cells. Each clue cell contains the letters of all pentominoes that touch that cell, even diagonally. (A blank, black cell has no pentominoes touching it.)

Or see this example:

Frozen Pentominoes by Serkan Yürekli

Answer String: Enter a single CAPITAL letter representing each pentomino appearing from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 7:00, Expert = 14:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Tapa (Pentomino) by Serkan Yürekli

Tapa by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 82nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Tapa rules. Also, the Tapa wall in this puzzle is made using one of each pentomino given below the grid with no overlaps. Rotations and reflections are allowed. (Note: There is no P pentomino here because it would violate Tapa rules).

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 6:15, Master = 8:45, Expert = 17:30

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

[Extra] Shape Minesweeper by Thomas Snyder

Minesweeper Pentomino by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Paired Clues (Written for 2015 Puzzle Grand Prix Finals but not used)

Author/Opus: This is the 230th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Place the ten indicated tetrominoes into the grid, rotations and reflections allowed. Tetrominoes cannot cover the numbered cells, and tetrominoes cannot be placed in adjacent cells that share an edge or corner. Numbered cells indicate how many of the surrounding cells (including diagonally adjacent cells) contain parts of tetrominoes.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 7:30, Expert = 15:00

Solution: PDF

[Extra] Cave by Thomas Snyder

Cave by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic (Written for 2015 Puzzle Grand Prix Finals)

Author/Opus: This is the 229th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 8:00, Expert = 16:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Fillomino by Grant Fikes

Fillomino by Grant Fikes

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PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode. Note that the default puzzle info is too long — even for an url shortener — so copy and paste all the text in this file into the “Load” option in the upper-right of the penpa-edit interface to access.)

Theme: I/O Problem

Author/Opus: This is the 181st puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 19th row, followed by a comma, followed by the 26th row.

Time Standards (highlight to view): Grandmaster = 16:30, Master = 24:00, Expert = 48:00

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.