Archive for the ‘Other Shading’ Category:

Pentominonogram by Elyot Grant

Pentominonogram by Elyot Grant

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: 7-L

Author/Opus: This is the 4th puzzle from guest contributor Elyot Grant.

Rules: Shade some cells so that the numbers outside the grid indicate the groups of consecutive black cells which are in that row/column in order, either from left to right or from top to bottom. There must be at least one white cell between any consecutive shaded groups. Rows and columns without outside clues can have any pattern of shaded and unshaded cells. Also, all the shaded cells must be able to be split into the seven given pentomino shapes. Pentominoes may be flipped and/or rotated.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 2:00, Expert = 4:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other less common Shading puzzles.

Turf by John Bulten

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Turf.

Turf by John Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Happy Face

Background: Shading puzzle style created by John Bulten in 2015 and now more fully explored in this book. Turf draws partially on elements from other styles like Minesweeper, and is inspired by the pseudorandom regions of bicolor tiled floors.

Rules: Shade some white cells black so that one of the grid’s clues in each contiguous white or black region indicates the clued region’s area. (Each contiguous region must therefore have at least one clue.) Any other clue in the region must indicate how many of the clued cell’s immediate neighbors are white (up to 9, including itself).

Example by John Bulten:

Turf by John Bulten

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Turf puzzles can be found in The Puzzlemasters’ Workshop.

Surf by Izak Bulten

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Surf.

Surf by Izak Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: LITS

Background: Shading/object placement puzzle style created by Izak Bulten in 2015 and now more fully explored in this book. Surf was inspired by Nurikabe islands and LITS paths. Along with Turf, which is the next book section, Surf is an exploration of bicolor shading logic that can yield fruitful patterns.

Rules: Shade some white cells black so that the grid is divided into white and black regions. Cell with numbers cannot be shaded. Each white region must contain exactly one number and have the same area in cells as that number. Two white or two black regions may only touch diagonally. Each black region must be exactly specified by one shape graph given below the grid, where graph edges represent one-cell-wide straight paths with variable lengths, and graph nodes represent ends, turns, and branch points. Graphs can be rotated and reflected, and, if multiple graphs are given, not all need be used.

Example by John Bulten:

Surf by Izak Bulten

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Surf puzzles can be found in The Puzzlemasters’ Workshop.

SSS (Sundoko Snake Shape) by Yuki Kawabe

SSS by Yuki Kawabe

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical

Author/Opus: This is the 3rd puzzle from guest contributor Yuki Kawabe.

Rules: Combination of Sundoko, Snake, and Shape puzzle styles.

Sundoko: Shade some cells to make sunglasses, consisting of a bridge (a given line, in red) and two lenses made out of orthogonally connected cells that are symmetric with respect to the perpendicular bisector of the bridge. Two lenses may not share an edge, but can intersect at a point. Cells with the bridges are not shaded, except at the bridge ends. Numbers in the grid are unshaded, and indicate the total count of unshaded cells connected vertically and horizontally to the numbered cell, including the cell itself.
Sundoko example:

Sundoko Example

Snake: Shade some cells to create a one-cell wide snake in the grid that does not cross or touch itself, not even diagonally. The snake starts and ends at the black circles and must pass through all white circles.
Snake example:

Snake Example

Shape: Place each of the given shapes into the grid exactly once (rotations and reflections allowed). Shapes cannot touch each other, not even diagonally.
Shape example:

Shape Example

SSS: In SSS, shade some cells to make sunglasses, create a single snake, and place all of the shapes in the grid. Shaded cells of different categories (sunglasses, snake, shapes) cannot share an edge. Number clues referring to unshaded cell counts consider all three categories of objects as shaded cells in this hybrid.

Or see this example:

SSS Example

Answer String: Enter the length in cells of each of the shaded segments (sunglasses, snake, and shapes) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 16:00, Master = 22:00, Expert = 44:00

Solution: PDF; a solution video is also available here.

SSS (Sundoko Snake Shape) by Yuki Kawabe

SSS by Yuki Kawabe

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical

Author/Opus: This is the 2nd puzzle from guest contributor Yuki Kawabe.

Rules: Combination of Sundoko, Snake, and Shape puzzle styles.

Sundoko: Shade some cells to make sunglasses, consisting of a bridge (a given line, in red) and two lenses made out of orthogonally connected cells that are symmetric with respect to the perpendicular bisector of the bridge. Two lenses may not share an edge, but can intersect at a point. Cells with the bridges are not shaded, except at the bridge ends. Numbers in the grid are unshaded, and indicate the total count of unshaded cells connected vertically and horizontally to the numbered cell, including the cell itself.
Sundoko example:

Sundoko Example

Snake: Shade some cells to create a one-cell wide snake in the grid that does not cross or touch itself, not even diagonally. The snake starts and ends at the black circles and must pass through all white circles.
Snake example:

Snake Example

Shape: Place each of the given shapes into the grid exactly once (rotations and reflections allowed). Shapes cannot touch each other, not even diagonally.
Shape example:

Shape Example

SSS: In SSS, shade some cells to make sunglasses, create a single snake, and place all of the shapes in the grid. Shaded cells of different categories (sunglasses, snake, shapes) cannot share an edge. Number clues referring to unshaded cell counts consider all three categories of objects as shaded cells in this hybrid.

Or see this example:

SSS Example

Answer String: Enter the length in cells of each of the shaded segments (sunglasses, snake, and shapes) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:15, Expert = 10:30

Solution: PDF

Inner Coral by Palmer Mebane

Inner Coral by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Clue Symmetry and Logic

Author/Opus: This is the 47th puzzle from our contributing puzzlemaster Palmer Mebane.

Rules: Shade some empty cells black to create a single connected wall (the “Coral”). The shaded cells cannot form a 2×2 square anywhere in the grid, and all unshaded cells including clue cells must be connected to an edge of the grid. Clues in the gray cells indicate the lengths of the first shaded segments visible from this cell in all four directions (clues are given in ascending order). [For clarity, when considering the “first shaded segment” in a direction, gray cells see through all empty and gray cells to the edge of the grid when finding this segment, if any.]

Also see this example:

Inner Coral Example by Thomas Snyder

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 8:00, Expert = 16:00

Solution: PDF; a solution video is also available here.

Editorial Note: Many solvers can confuse Coral with another puzzle type with similar spelling. An easy way to remember the difference is that Cave has no R’s and also has no 2×2 Region constraint. Coral puzzles, with an R, do have this region constraint. The other general rules (about not enclosing white spaces and having a single shaded group) are shared between Cave and Coral puzzles.

Quintessence by John Bulten

(Note: this puzzle is like a Sunday Surprise with very high difficulty.)

Quintessence by John Bulten

(view directly for a larger image)

PDF

Theme: 14 Nisan, 2018 (Pasch 5778)

Author/Opus: This is the 45th puzzle from our contributing puzzlemaster John Bulten.

Rules: See PDF link above for complete rules as well as a solvable example by Thomas Snyder.

Answer String: The solution string is 3 words in ABC order, in all capital letters and separated by commas. (There are a total of 28 letters in this string.)

Time Standards (highlight to view): No time standard (GM time > 2hr).

Solution: Answers for this week in this PDF.

Editor’s Note: The giant grid here is one of the hardest puzzles we have ever presented. If I knew in advance John wanted to make a puzzle like this, I would have said no because of the combination of so many kinds of rules, new puzzle styles, and my expectation it would take hours to solve (and it certainly does!). But there is something inspirational about the elements brought together here by John, many unexpected Ahas that will cure the headaches you’ll also get in the middle. While the giant puzzle was originally created to stand on its own, John added the four medium difficulty puzzles we posted earlier this week to introduce the four subgenres. Be sure to solve these as you prepare for this large test at the end of the week. -TS

Author’s Note: Thanks to Thomas and Grant for encouraging me to construct new puzzle types. Thanks to patron Randy Rogers for requesting 4-grid combination puzzles, which sparked this idea. Thanks to Prasanna for his giant 11/29/15, 3/2/16, and 3/2/17 puzzles, which directly inspired this puzzle. Thanks to Serkan for inventing Light and Shadow, because whenever I tried experimenting with shading puzzles I found myself trying to reinvent Light and Shadow. Thanks to Izak for inventing Surf, which has more potential than either of us realize. Thanks to God for this day. -JB