From the Foxger’s Den #63: Yajilin

Yajilin by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry; also, each row has 1 clue

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 1:45, Expert = 3:30

Solution: PDF

From the Foxger’s Den #62: Fillomino

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Lambda

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Start with the 7th row, followed by a comma, followed by the 6th column.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

From the Foxger’s Den #61: Pentominous

Pentominous by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Logical

Rules: Variation of Fillomino rules where regions with the same shape must avoid each other instead of regions with the same size (all regions in a pentominous puzzle are pentominoes). See an earlier Pentominous puzzle here.

Specifically, divide the grid into 45 pentominoes so that no two pentominoes of the same shape (including rotations/reflections) share an edge. A cell with a letter in it must be part of the pentomino shape normally associated with that letter as given below the grid. Not all pentomino shapes need appear.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right, separating the rows with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 6:30, Master = 10:30, Expert = 21:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

From the Foxger’s Den #60: Slitherlink

Slitherlink by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Framed

Rules: Standard Slitherlink rules.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:45, Expert = 3:30

Solution: PDF

From the Foxger’s Den #59: Fillomino

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: 28 dice again: opus #5 in Grant’s series with just 28 “dice” givens.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Start with the 5th row, followed by a comma, followed by the 6th row.

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

From the Foxger’s Den #58: Battleships (Nansuke)

Battleships by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement, shading, and number entry modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Logical

Rules: Hybrid of Battleships and Criss-Cross (Nansuke) puzzles:

Place the given fleet into the grid so that no two ships touch, even diagonally. In the remaining unused cells, place the given numbers criss-cross style so that they can be read from left to right or from top to bottom. All possible entries with two or more connected digits are given.

Answer String: Entry the contents of the two marked columns from top to bottom, using a capital X for any cell with a ship segment.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 10:30, Expert = 21:00

Solution: PDF

From the Foxger’s Den #57: Sashikabe

Sashikabe by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logic

Rules: Hybrid of Nurikabe and Sashigane, originally created by Grant Fikes. Standard Nurikabe rules are in place for the “ocean” (connected and no 2×2 squares) but the island rules have changed as follows:
1. All islands must be L-shaped and one cell wide. Islands cannot share an edge.
2. An arrow clue points from an end of an island towards the bend in the middle.
3. A circle clue indicates the bend in the middle of an island; if a number is also present, this is the size of the island in cells.
4. An island can have 0, 1, or more of these clues given.

Also see this example and solution by Thomas Snyder:

Sashikabe by Thomas Snyder

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 6:30, Expert = 13:00

Solution: PDF

From the Foxger’s Den #56: Skyscrapers-X

Skyscrapers by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

This is a “Franken-Friday” puzzle variation.

Theme: Logical

Rules: Standard Skyscrapers rules. Also, the digits do not repeat along the two main diagonals.

Answer String: Enter the 3rd row from left to right, followed by a comma, followed by the 4th row from left to right.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:15, Expert = 10:30

Solution: PDF

From the Foxger’s Den #55: Pentominous

Pentominous by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

This is a “Twisted Tuesday” puzzle variation.

Theme: Logical

Rules: Variation of Fillomino rules where regions with the same shape must avoid each other instead of regions with the same size (all regions in a pentominous puzzle are pentominoes).

Specifically, divide the grid into 20 pentominoes so that no two pentominoes of the same shape (including rotations/reflections) share an edge. A cell with a letter in it must be part of the pentomino shape normally associated with that letter as given below the grid. Not all pentomino shapes need appear.

Answer String: Enter the letter associated with the pentomino occupying each cell in the two marked rows from left to right, separating the rows with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 2:00, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

From the Foxger’s Den #54: Masyu

Masyu by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical theme encountered during the solve

Rules: Standard Masyu rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:00, Expert = 2:00

Solution: PDF