Tapa-Like Loop by Serkan Yürekli

Tapa-like Loop by Serkan Yürekli

(view image directly for a larger form)

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Triple Threat

Author/Opus: This is the 28th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 8:15, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Tapa-Like Loop by Prasanna Seshadri

Tapa-like Loop by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Double Trouble

Author/Opus: This is the 11th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Tapa-Like Loop by Grant Fikes

Tapa-like Loop by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 85th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:15, Expert = 4:30

Solution: PDF

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Cave (Product) by Thomas Snyder

Cave by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Even Slashes

Author/Opus: This is the 156th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Variation of Cave rules. Each clue represents the product of the # of row cells visible (including the cell itself) with the # of column cells visible (including the cell itself).

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 13:30, Expert = 27:00

Solution: PDF

Note: Follow this link for other Cave variations and this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Cave (Product) by Prasanna Seshadri

Cave by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Logical

Author/Opus: This is the 9th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Cave rules. Each clue represents the product of the # of row cells visible (including the cell itself) with the # of column cells visible (including the cell itself).

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:00, Master = 4:30, Expert = 9:00

Solution: PDF

Note: Follow this link for other Cave variations and this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Cave (Product) by Grant Fikes

Cave by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Not Quite Even

Author/Opus: This is the 81st puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Variation of Cave rules. Each clue represents the product of the # of row cells visible (including the cell itself) with the # of column cells visible (including the cell itself).

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:15, Expert = 6:30

Solution: PDF

Note: Follow this link for other Cave variations and this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Tapa (Triomino) by Prasanna Seshadri

Tapa (Trimino) by Prasanna Seshadri

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Open Middle

Author/Opus: This is the 7th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa rules. Also, the entire Tapa must be made out of L triominoes, without overlapping. The L triominoes can be rotated.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 6:30, Expert = 13:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Slitherlink (Sheep and Wolves) by Thomas Snyder

Slitherlink by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Surrounded!

Author/Opus: This is the 154th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Slitherlink rules. Also, there are some sheep (marked S) that must be inside the loop and some wolves (marked W) that must be outside the loop.

Answer String: Enter the length in cells of each of the internal loop segments following the arrows for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other Slitherlink variations and this link for classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

This is a Melon puzzle. (26 – Domino Slitherlink)

Slitherlink by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools; ue tab to alternate between edgex mode where left click+drag draws lines and right click marks X’s and shading and number entry modes.)

Theme: Symmetry and Logic

Rules: Variation of standard Slitherlink rules. First, place the ten dominoes given below the grid into the gray areas, without overlapping, to form a valid Slitherlink puzzle; dominoes can be rotated. Solve the resulting Slitherlink following normal rules. (Note: The set of digits placed into the grid from the dominoes is unique, but the assignment of dominoes need not be unique.)

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 17:30, Expert = 35:00

Solution: PDF

From the Foxger’s Den #74: Masyu (Battleships)

Masyu Battleships by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between linex mode where left click+drag draws lines and right click marks X’s and a shading mode.)

Theme: Logic

Rules: Variation on Masyu and Battleships.

Normal Masyu rules. Also, all cells not used by the loop must contain ships from the indicated Battleships fleet, and all ships must be placed. Ships cannot touch each other, even diagonally. All of the given clues are Masyu clues (and none are submarines).

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears. If the row is empty, enter 0. Enter these numbers as a single string with no separators. (This is normal Battleships answer entry.)

Time Standards (highlight to view): Grandmaster = 2:00, Master = 3:30, Expert = 7:00

Solution: PDF