Statue Park (Loop) by John Bulten

Statue Park by John Bulten

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Theme: Pent-Up Rage

Author/Opus: This is the 77th puzzle from our contributing puzzlemaster John Bulten.

Rules: Place each of the twelve pentominoes into the grid once, with rotations and reflections allowed. No two pentominoes can overlap or be orthogonally adjacent, and all cells not occupied by the pentominoes must be traversed by a single, closed loop (connecting cells horizontally or vertically). The black circles indicate some cells that must be covered by pentominoes, white circles indicate spaces that may not be contained in pentominoes and must be part of the loop.

See also this example with five pentominoes:

Statue Park (Loop) Example

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 4:30, Master = 10:00, Expert = 20:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Statue Park (Even Rows/Columns) by Murat Can Tonta

Statue Park by Murat Can Tonta

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Theme: Evens

Author/Opus: This is the 192nd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Statue Park rules. Also, an even number of cells in each row and in each column must be occupied by pentomino shapes.

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 9:30, Master = 17:00, Expert = 34:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Statue Park (Loop) by Serkan Yürekli

Statue Park (Loop) by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Utopic

Author/Opus: This is the 205th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Statue Park and loop puzzle rules (using a standard pentomino set).

Place each of the twelve pentominoes into the grid once, with rotations and reflections allowed. No two pentominoes can overlap or be orthogonally adjacent, and all cells not occupied by the pentominoes must be traversed by a single, closed loop (connecting cells horizontally or vertically). The black circles indicate some cells that must be covered by pentominoes, white circles indicate spaces that may not be contained in pentominoes and must be part of the loop.

Also see this example:

Statue Park (Loop) by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 11:30, Expert = 23:00

Solution: PDF

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Minesweeper (Numbered Statue Park) by Grant Fikes

Minesweeper by Thomas Snyder

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Theme: Logical

Author/Opus: This is the 262th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: (Combination of Minesweeper, Double Minesweeper, and Statue Park rules.)

Place each of the tetrominoes exactly once into the grid, with rotations and reflections allowed. No two tetrominoes can overlap or be orthogonally adjacent. Each cell in the tetrominoes is given a numeric value, and the numbered cells in the grid indicate the count of the values of the tetromino parts in all surrounding cells (including diagonally adjacent cells). Numbered cells cannot contain tetrominoes, and all of the space not occupied by tetrominoes including any numbered cells must be connected.

Answer String: For each cell in the marked rows, enter the total value of tetromino pieces present (1 or 2) for each filled cell and 0 for any numbered cell and any empty cell. Separate each row’s entry from the next with a comma. An example answer string is: “0220111102,0110220200,1102220102”.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 5:15, Expert = 10:30

Solution: PDF

Note: Follow this link for classic Minesweeper puzzles on this website and this link for variations on Minesweeper puzzles. If you are new to this puzzle type, here are our easiest Minesweeper Puzzles to get started on. More Minesweeper puzzles can be found in The Art of Puzzles 2.

Minesweeper (Statue Park) by Murat Can Tonta

Minesweeper by Murat Can Tonta

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Theme: Out of the Box

Author/Opus: This is the 92nd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: (Combination of Minesweeper and Statue Park). Place each of the pentominoes exactly once into the grid, with rotations and reflections allowed. No two pentominoes can overlap or be orthogonally adjacent, and all of the space not occupied by pentominoes must be connected. Numbered cells indicate how many of the surrounding cells (including diagonally adjacent cells) contain parts of the pentominoes. Cells with numbers cannot contain pentominoes.

Answer String: Enter the length in cells of each of the shape segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 5:45, Master = 8:15, Expert = 16:30

Solution: PDF

Note: Follow this link for classic Minesweeper puzzles on this website and this link for variations on Minesweeper puzzles. If you are new to this puzzle type, here are our easiest Minesweeper Puzzles to get started on. More Minesweeper puzzles can be found in The Art of Puzzles 2.

Statue Park (Yajisan-Kazusan) by Jamie Hargrove

Yajisan Kazusan by Jamie Hargrove

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Theme: Clue Symmetry & Logic

Author/Opus: This is the 6th puzzle from guest contributor Jamie Hargrove.

Rules: Place each of the twelve pentominoes into the grid once, with rotations and reflections allowed. No two pentominoes can overlap or be orthogonally adjacent, and all cells not occupied by the pentominoes must be orthogonally connected. The black circles indicate some cells that must be covered by pentominoes. Some numbers and arrows are also given in the grid. For all numbers that are not covered by a pentomino, the clues give the exact count of shaded cells in the given direction. A shaded over clue may or may not be true.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 10:30, Master = 17:15, Expert = 34:30

Solution: PDF

Note: Follow this link for other Statue Park Puzzles and this link for other less common Shading puzzles including Yajisan Kazusan puzzles.

s(TA)tue (PA)rk by Tapio Saarinen

Statue Park by Tapio Saarinen

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Theme: Clue Symmetry and Logic

Author/Opus: This is the 5th puzzle from guest contributor Tapio Saarinen. You can find more of his puzzles on Perplexible.

Rules: Combination of Statue Park and Tapa.

Place 11 pentominoes (no P) into the grid, rotations and reflections allowed. Pentominoes cannot cover any cells with clues, and no pentominoes can share an edge (diagonal touching allowed). All remaining white cells, including those with clues, must be connected. Number clues behave like Tapa clues and indicate the length of consecutive shaded blocks in the neighboring cells. All ?s stand for clue values 1 or greater.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 10:00, Expert = 20:00

Solution: PDF

Note: Follow this link for other Statue Park Puzzles or Tapa Puzzles.