Pentopia by Bryce Herdt

Pentopia by Bryce Herdt

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or solve online (using our beta test of Penpa-Edit tools).

Theme: TILT

Author/Opus: This is the 15th puzzle from guest contributor Bryce Herdt.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes touch, not even diagonally. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Slitherlink (Pentomino, Missing) by Freddie Hand

Slitherlink by Freddie Hand

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between edgex mode where left click+drag draws lines and right click marks X’s and a shading mode)

Theme: S for Slitherlink

Author/Opus: This is the 5th puzzle from guest contributor Freddie Hand.

Rules: Variation of Slitherlink rules. Draw a set of eleven pentomino-shaped loops (i.e., all but one of the given shapes) consisting of vertical and horizontal segments between the dots. Numbers inside a cell indicate how many of the edges of that cell are part of the loops. The pentomino-shaped loops cannot be in adjacent cells that share an edge or corner, and may be rotated or reflected.

See also this example:

Slitherlink Missing Pentomino

Answer String: For each marked row, enter the length in cells of each connected group inside the loops from left to right. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 8:00, Master = 10:30, Expert = 21:00

Solution: PDF

Note: Follow this link for other Slitherlink variations and this link for classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Five Cells by Ashish Kumar

Five Cells by Ashish Kumar

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or solve online (using our beta test of Penpa-Edit tools in a composite mode for line/edge drawing)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 31st puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Divide the grid into five cell regions (pentominoes). The clue numbers in the grid indicate how many of the four edges of that cell are part of the border of a pentomino. (There can be no lines inside the P pentomino.)

See also this example:

Five Cells by Thomas Snyder

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:00, Expert = 10:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Pentopia by Bryce Herdt

Pentopia by Bryce Herdt

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: Back and Forth

Author/Opus: This is the 13th puzzle from guest contributor Bryce Herdt.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes touch, not even diagonally. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Pentopia by Prasanna Seshadri

Pentopia by Prasanna Seshadri

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: One-Way Arrows

Author/Opus: This is the 170th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes touch, not even diagonally. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from top to bottom for the marked columns, starting at the left. Separate each column’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 10:45, Expert = 21:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Pentopia puzzles and this link for other puzzles involving Pentominoes.

Formed Cave by Serkan Yürekli

Cave by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 198th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Cave rules; also, all groups of cells outside the Cave must be formed out of different arrangements of exactly five cells (i.e., different pentominoes). Pentomino shapes may be reflected or rotated, but they cannot repeat or touch each other. Not all pentominoes need to appear.

This example uses four cell regions (i.e., tetrominoes) within the same rules.

Cave by Thomas Snyder

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 6:45, Master = 11:45, Expert = 23:30

Solution: PDF

Note: Follow this link for other Cave variations and this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Minesweeper (Pentomino) by Murat Can Tonta

Minesweeper (Pentomino) by Murat Can Tonta

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Theme: Clue Symmetry and Logic

Author/Opus: This is the 89th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Place the twelve pentominoes into the grid, rotations and reflections allowed. Pentominoes cannot cover the numbered cells, and different pentomino shapes cannot be placed in adjacent cells that share an edge or corner. Numbered cells indicate how many of the surrounding cells (including diagonally adjacent cells) contain parts of the pentominoes.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 7:15, Expert = 14:30

Solution: PDF

Note: Click here for other Minesweeper puzzles.