The Persistence of Memory by Prasanna Seshadri

The Persistence of Memory by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: TYCG (Thank You, Chris Green) — this is a Patron Puzzle reward.

Author/Opus: This is the 79th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Find a path from one dot to the other by moving horizontally or vertically between adjacent squares. The path cannot touch itself, even diagonally. All highlighted regions must be visited by the path, and may be re-entered. If two or more highlighted regions have the same shape and orientation, then how the path passes through those shapes must be identical. Or see here.

Answer String: Enter the length in cells of the horizontal path segments from left to right in the marked rows, starting at the top. If the path only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 6:00, Expert = 12:00

Solution: PDF

Fillomino by John Bulten

Fillomino by John Bulten

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: 28 Dice

Author/Opus: This is the 10th puzzle from our contributing puzzlemaster John Bulten.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 5th row, followed by a comma, followed by the 9th column.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 7:15, Expert = 14:30

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Tapa (Cipher) by Carl Worth

Tapa by Carl Worth

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode, a number entry mode for placing Tapa clues, and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Logical

Author/Opus: This is the 8th puzzle from guest contributor Carl Worth.

Rules: Standard Tapa rules, except that the digits have been encoded with a cipher into letters. Each letter represents a different positive integer, for the solver to determine.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Hidden Shape Sudoku by John Bulten

Sudoku by John Bulten

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku number entry mode and two modes, Shape and Surface, to manage the domino inventory.)

Theme: Double Domino
(Hidden shapes include a complete double-eight domino set. Double dominoes have been “doubled over” to fit within one square. Hidden names include J.S. Bach, Gabriel Faure, John Cage, and various chordal progressions and crossword game vocabulary.)

Author/Opus: This is the 9th puzzle from our contributing puzzlemaster John Bulten.

Rules: Standard Sudoku rules, using the letters A-H and a blank. Also, as in Shape Sudoku, there are some lettered shapes given beneath the grid that must be put in their proper places inside the grid; and, as in Battleship Sudoku, their proper places are indicated only partially. (Partial shape clues in the grid are not lettered but do not necessarily indicate the location of blanks.) The shapes can be rotated, but cannot be reflected; they can touch but cannot overlap.

Answer String: Enter the 3rd row from left to right, followed by a comma, followed by the 3rd column from top to bottom. (Use the capital letters A-H; use X for a blank.)

Time Standards (highlight to view): Grandmaster = 12:00, Master = 21:00, Expert = 42:00

Solution: PDF

Note: Follow this link for other less common variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Tapa (Pentomino) by John Bulten

Tapa by John Bulten

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: White Whorl

Author/Opus: This is the 8th puzzle from our contributing puzzlemaster John Bulten.

Rules: Standard Tapa rules. Also, the Tapa wall in this puzzle is made using one of each pentomino given below the grid with no overlaps. Rotations and reflections are allowed. (Note: There is no P pentomino here because it would violate Tapa rules).

Answer String: Enter letters for all pentomino segments from left to right in the marked rows, with one letter for each cell it appears in. Separate each row’s entry with a comma, and use CAPITAL LETTERS.

Time Standards (highlight to view): Grandmaster = 9:00, Master = 13:30, Expert = 27:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Skyscrapers by Tom Collyer

Skyscrapers by Tom Collyer

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Middle Numbers (Originally for the 2015 Polish Puzzle Championship Online Qualifier)

Author/Opus: This is the 29th puzzle from our contributing puzzlemaster Tom Collyer.

Rules: Standard Skyscrapers rules.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 9:00, Master = 18:00, Expert = 36:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other classic Skyscrapers. If you are new to this puzzle type, here are our easiest Skyscrapers to get started on.

Pointer Sums Sudoku by Prasanna Seshadri

Sudoku by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 77th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Sudoku rules. Also, around the three symbols (circle, diamond, and square), the indicated pairs of labelled cells must have identical sums.

Sudoku by Prasanna Seshadri

Answer String: Enter the 4th row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 6:45, Master = 13:30, Expert = 27:00

Solution: PDF

Note: Follow this link for other less common variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Patron Puzzle: Tapa (Borders) by Prasanna Seshadri

Tapa (Border) by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: V is for Valvino (this puzzle was written for our patron Chris Green)

Author/Opus: This is the 74th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Tapa rules. Also, if two cells are separated by a thick border, this means that exactly one of those cells is shaded and the other is unshaded. (Cells missing a border that appear as larger shapes are entirely shaded or entirely unshaded. The count of shaded cells is always based on 1×1 squares, meaning if a “large” cell with missing borders occupies multiple 1×1 squares around a clue it would contribute 2 or more cells if shaded for that clue.)

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 24:00, Master = 45:00, Expert = 1:30:00

Solution: PDF

Note: Follow this link for other Tapa variations and this link for classic Tapa. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

2D Top Heavy Number Place by James McGowan

2D Top Heavy Number Place by James McGowan

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 1st puzzle from guest contributor James McGowan.

Rules: Variation of Top Heavy Number Place. Fill the grid with digits from 1-5 so that each digit appears exactly once in every row and column. When digits touch, the digit to the left (if horizontal touching) or the digit to the top (if vertical touching) must always be bigger.

Answer String: Enter the values in each cell in the marked columns from top to bottom, using a capital X for blank cells.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 10:00, Expert = 20:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other less common Number Placement puzzles.

Pentopia by Carl Worth

Pentopia by Carl Worth

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or solve online (using our beta test of Penpa-Edit tools).

Theme: Double Vision

Author/Opus: This is the 7th puzzle from guest contributor Carl Worth. The theme was inspired by Grant’s “Single Vision” Pentopia.

Rules: Standard Pentopia rules: Place some of the given pentominoes in the grid so that no pentominoes are in adjacent cells that share an edge or corner. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. (Arrow clues cannot contain pentomino shapes.) Also, see this example:

Pentopia by Prasanna Seshadri

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:00, Expert = 14:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.