Archive for the ‘Variation’ Category:

Triplets by Palmer Mebane

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Triplets.

Triplets by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between a number entry mode and a shape mode where clicking on edges in setting 3 for gray will mark off the triple inventory.)

Theme: Clue Symmetry and Logic

Background: An original number placement puzzle created by Palmer Mebane.

Rules: Fill each cell with a number so that all 27 three-digit numbers with digits 1, 2, or 3 are used exactly once. For each pair of cells sharing a side, the two numbers in those cells must have equal digits in exactly two of the three positions (ones, tens, or hundreds).

Example by Palmer Mebane:

Triplets by Palmer Mebane

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Triplets puzzles can be found in The Puzzlemasters’ Workshop.

Ghost Tren by Murat Can Tonta

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Ghost Tren.

Ghost Tren by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in Yajilin mode allowing line drawing and cell shading/unmarking; hitting tab can alternate to separate shading and edge drawing modes).

Theme: Clue Symmetry and Logic

Background: Variation of the object placement/object movement puzzle Tren, with new rules that allow for unclued “ghost” blocks and require overall connectivity of white cells. This specific variation with both new rules was originally created by Murat Can Tonta in 2012 but explored much more fully here as an extension of the original Tren.

Rules: Locate some train cars in the grid having size 1×2 or 1×3. Each number in the grid should be part of a car, indicating the number of unoccupied cells the car can move to by traveling along its longest axis. No more than one number can be in a train car; cars can also be placed without any numbers, with no restrictions on their ability to move. All unused cells must be part of a single connected group.

Example by Thomas Snyder:

Ghost Tren by Murat Can Tonta

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Ghost Tren puzzles can be found in The Puzzlemasters’ Workshop.

Inverse LITS by Chris Green

This week we are sharing easy sample puzzles from our ebook The Puzzlemasters’ Workshop which showcases six authors exploring new puzzle styles or variations with 8-10 challenges in each section. Today’s post is Inverse LITS.

Inverse LITS by Chris Green

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Rectangles

Background: Variation of the shading puzzle LITS, where the usual rules related to shaded tetrominoes in each region are inverted to apply to unshaded tetrominoes in each region. First explored by Bram de Laat in 2012, and now more fully explored by Chris Green.

Rules: Shade some cells black so that in each region there are exactly four unshaded cells that form an L, I, T, S, or O tetromino. When two unshaded tetrominoes share an edge across regions, they must not be the same shape regardless of rotations or reflections. All shaded cells must be connected into a single group, but no 2×2 group of cells can be entirely shaded black.

Example by Thomas Snyder:

Inverse LITS by Chris Green

(No official times or solution entry for this week; just click “SOLVE?” when finished.)

Solution: Last page of PDF

Note: More Inverse LITS puzzles can be found in The Puzzlemasters’ Workshop.

Cave (Hex) by Serkan Yürekli

Cave by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 264th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Cave rules. (The puzzle is on a hexagonal grid and cells now see in a maximum of six possible directions.)

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 6:45, Expert = 13:30

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in Roger Barkan’s Colossal Cave Collection, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Cross the Tapa by Chris Green

Cross The Tapa by Chris Green

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode, a number entry mode for placing Tapa clues, and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Sequences

Author/Opus: This is the 10th puzzle from guest contributor Chris Green.

Rules: (Style created by Chris Green as a combination of Cross the Streams and Tapa rules.)

Shade some empty cells black to create a single group of black cells that are all connected to each other through their edges. No 2×2 cell area within the grid contains all black cells.

Numbers and symbols to the left/top of the grid represent all unshaded cells in the grid in that row/column in order, either from left to right or from top to bottom. The numbers and symbols represent the value of Tapa-style clues inside the grid, specifically the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between shaded groups.

The three symbols indicate different kinds of missing information.
– A question mark (?) represents a single missing positive integer as part of a clue (either alone or in combination with other numbers/question marks).
– An octothorpe (#) represents a single white clue cell which may have any combination of values including a single number or multiple numbers.
– An asterisk (*) represents an unknown number of white clue cells, including one, multiple, or no clue cells at all. Any clue cells indicated by an asterisk can have any combination of values including a single number or multiple numbers.

Also see this example by Thomas Snyder:

Cross The Tapa by Thomas Snyder

Answer String: Enter the length in cells of each of the black segments from top to bottom for the marked columns, going in order from A to B to C to D and separating each entry with a comma.

Time Standards (highlight to view): Grandmaster = 10:00, Master = 24:00, Expert = 48:00.

Solution: PDF

Note: Follow this link for other Cross the Streams and this link for other Tapa.

Cross the Streams (LITS) by Serkan Yürekli

Cross The Streams by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a shading mode and a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Threes

Author/Opus: This is the 263rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Cross the Streams rules. Also, the shaded region must be able to be split into tetrominoes to form a valid LITS solution (meaning all tetrominoes are connected but no two tetrominoes sharing an edge are the same shape, including rotations and reflections).

Answer String: Enter the length in cells of each of the black segments from top to bottom for the marked columns, going in order from A to B to C to D and separating each entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:30, Expert = 15:00.

Solution: PDF

Note: Follow this link for variations of Cross the Streams and this link for other classic Cross the Streams. If you are new to this puzzle type, here are our easiest Cross the Streams to get started on.

Yajilin (Strict Transparent) by Joseph Howard

Yajilin by Joseph Howard

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Every Which Way but Up

Author/Opus: This is the 13th puzzle from guest contributor Joseph Howard.

Rules: Variation of Yajilin rules, including both diagonal arrows and transparent clues that the loop can pass through. Any clue cells that are part of the loop must be true and indicate the number of shaded cells in that direction. Any clue cell that is not part of the loop must be blackened, and the clue value MUST also be false (e.g., if a 2 left clue is blackened, there must be some number of cells other than 2 blackened to the left of the clue).

See also this example:

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 10:30, Expert = 21:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, in Yajilin by Murat Can Tonta and Prasanna Seshadri, and in our beginner-friendly book Logic Puzzles 101.

Battleships (Minesweeper) by Ashish Kumar

Battleships by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Hanging Frame

Author/Opus: This is the 15th puzzle from guest contributor Ashish Kumar.

Rules: Variation of standard Battleships rules. Instead of exterior clues, clues inside the grid indicate the number of adjacent squares, including diagonally adjacent squares, containing ship segments. Ships do not sit on cells with numbers.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 3:45, Master = 7:45, Expert = 15:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more variations on Battleships and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Easy as LITS by Chris Green

LITS by Chris Green

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 10th puzzle from guest contributor Chris Green.

Rules: Standard LITS rules. Also, the letters outside the grid indicate the first tetromino encountered in the corresponding direction. Or see this:

LITS by Chris Green

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for more variations of LITS and this link for classic LITS. If you are new to this puzzle type, here are our easiest LITS to get started on.

Battleships (Minesweeper) by Ashish Kumar

Battleships by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 4 Box

Author/Opus: This is the 14th puzzle from guest contributor Ashish Kumar.

Rules: Variation of standard Battleships rules. Instead of exterior clues, clues inside the grid indicate the number of adjacent squares, including diagonally adjacent squares, containing ship segments. Ships do not sit on cells with numbers.

Answer String: For each row from top to bottom, enter the number of the first column from the left where a ship segment appears (enter just the last digit for any two-digit number). If the row is empty, enter 0. Enter these numbers as a single string with no separators.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:15, Expert = 10:30

Solution: PDF

Note: Follow this link for more variations on Battleships and this link for classic Battleships. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.