Pentominous (Cipher) by Takeya Saikachi

Pentominous (Cipher) by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Box in Box

Author/Opus: This is the 8th puzzle from guest contributor Takeya Saikachi.

Rules: Variation of Pentominous rules. Divide the grid into 20 pentominoes so that no two pentominoes of the same shape (including rotations/reflections) share an edge. Each number in this grid represents a clue for a different letter/pentomino as in a regular Pentominous puzzle; all instances of a number must represent the same letter. An inventory of possible pentominoes is given below the puzzle.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:00, Expert = 10:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in the Plenty o’ Pentominous series by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Easy as LITS by Takeya Saikachi

Easy as LITS by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Sssssssss

Author/Opus: This is the 7th puzzle from guest contributor Takeya Saikachi.

Rules: Standard LITS rules. Also, the letters outside the grid indicate the first tetromino encountered in the corresponding direction. Or see this:

LITS by Chris Green

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:30, Expert = 7:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more variations of LITS and this link for classic LITS. If you are new to this puzzle type, here are our easiest LITS to get started on. More LITS puzzles can be found in LOTS O’ LITS by Grant Fikes and Prasanna Seshadri, in The Art of Puzzles 2, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Kurotto (Hex) by Takeya Saikachi

Kurotto (Hex) by Takeya Saikachi

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PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Five Rings

Author/Opus: This is the 6th puzzle from guest contributor Takeya Saikachi.

Rules: Standard Kurotto rules. Also, the grid is hexagonal.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 6:45, Master = 9:15, Expert = 18:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Kurotto puzzles and this link for variations on Kurotto puzzles. If you are new to this puzzle type, here are our easiest Kurotto to get started on. More Kurotto puzzles can be found in the ebook Kurotto by Prasanna Seshadri.

Fillomino (Restriction) by Takeya Saikachi

Fillomino by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Surrounded

Author/Opus: This is the 5th puzzle from guest contributor Takeya Saikachi.

Rules: Variation of Fillomino. The size of all polyominoes must be 1, 2, or 3.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:45, Expert = 7:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Fillomino and this link for Fillomino variations. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly books Logic Puzzles 101 and Starter Pack 1: Fillomino.

Nanro (Doubleback) by Takeya Saikachi

Nanro by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use the tab key to alternate between shading and number entry modes)

Theme: Grid Symmetry and Logic

Author/Opus: This is the 4th puzzle from guest contributor Takeya Saikachi.

Rules: Variation of Nanro and Nanro Signpost puzzles.

Label some cells with numbers to form a single connected group of labeled cells; no 2×2 group of cells may be fully labeled. Each bold region must contain at least one labeled cell. The small clue numbers indicate how many cells in that region are used. When two numbers are orthogonally adjacent across a region boundary, the numbers must be different. Each bolded region must be visited twice (i.e., have exactly two distinct connected groups inside it).

Also see this example:

Nanro (Doubleback) Example by Thomas Snyder

Answer String: Enter the length in cells of each of the segments labeled with numbers from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:45, Master = 7:15, Expert = 14:30

Solution: PDF

Note: Follow this link for Nanro puzzles on this website and this link for variations on Nanro puzzles. If you are new to this puzzle type, here are our easiest Nanro Puzzles to get started on. More Nanro puzzles can be found in A Number o’ Nanro by Prasanna Seshadri.

Transporter by Takeya Saikachi

Transporter by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 3rd puzzle from guest contributor Takeya Saikachi.

Rules: Draw a route that starts at the gray Start circle (S) and passes through adjacent cells without crossing itself or revisiting any cells. Some cells may not be part of the route. White circles with letters represent packages that are to be picked up and delivered to the black circles marked with the same letter. The carrier has a maximum capacity of packages that can be handled at once, shown below the grid. The carrier must pick up and deliver all packages on the route, returning to S with no packages in hand.

Also see this example:

Transporter Example by Thomas Snyder

Answer String: Enter the number of turns in each row, starting at the top and proceeding to the bottom. This example has the answer “224244”.

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:00, Expert = 2:00

Solution: PDF

Note: Follow this link for other Loop/Path puzzles.

Snake Pit X by Takeya Saikachi

Snake Pit by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: X Box

Author/Opus: This is the 2nd puzzle from guest contributor Takeya Saikachi.

Rules: Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Answer String: For each cell in the marked rows/columns, enter the length of the snake it belongs to. Enter just the last digit for any two-digit number. This example has the key “33553,44664”.

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:30, Expert = 3:00

Solution: PDF

Note: Follow this link for other Snake puzzles.

Snake Pit X by Takeya Saikachi

Snake Pit by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry & Logic

Author/Opus: This is the 1st puzzle from guest contributor Takeya Saikachi.

Rules: Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. [+ new rule] Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Answer String: For each cell in the marked rows/columns, enter the length of the snake it belongs to. Enter just the last digit for any two-digit number. This example has the key “33553,44664”.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 10:30, Expert = 21:00

Solution: PDF

Note: Follow these link for other Fillomino or Snake puzzles.