Tapa-Like Loop by Serkan Yürekli

Tapa-Like Loop by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Focal Point

Author/Opus: This is the 343rd puzzle from our managing editor Serkan Yürekli.

Rules: Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle.

See also this example:

Tapa-Like Loop Example by Serkan Yürekli

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:15, Expert = 2:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Tapa-Like Loop puzzles. More Tapa-Like Loop puzzles can be found in the Tapa-Like Loop Collection by Prasanna Seshadri.

Snake Pit by Serkan Yürekli

Snake Pit by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Diamonds

Author/Opus: This is the 342nd puzzle from our managing editor Serkan Yürekli.

Rules: Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:00, Expert = 8:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Kakuro (Zero) by Serkan Yürekli

Kakuro (Zero) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Zero

Author/Opus: This is the 341st puzzle from our managing editor Serkan Yürekli.

Rules: Standard Kakuro Rules, except that the allowed digit range is 0-9.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 6:30, Master = 9:45, Expert = 19:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Kakuro and this link for Kakuro variations. More Kakuro puzzles can be found in Kakuro and Variations by Serkan Yürekli and in The Art of Puzzles 2.

Tapa by Serkan Yürekli

Tapa by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: MJ

Author/Opus: This is the 340th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Tapa rules.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:45, Expert = 7:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.

Statue Park by Serkan Yürekli

Statue Park by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clean

Author/Opus: This is the 339th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Statue Park rules. This puzzle uses a standard pentomino set.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:15, Expert = 14:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Statue Park and this link for Statue Park variations. If you are new to this puzzle type, here are our easiest Statue Parks to get started on. More Statue Park puzzles can be found in the ebook Statue Park by Murat Can Tonta.

Tight Fit Sudoku by Serkan Yürekli

Tight Fit Sudoku by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku = big digits and Number candidate = small entries in the corners of cells.)

Theme: Even Top Odd Bottom

Author/Opus: This is the 338th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Tight Fit Sudoku rules. Remember, the smaller number goes above the larger number in all slashed cells. The range of this puzzle is 1-9.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:15, Expert = 4:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Tight Fit Sudoku puzzles on this website. If you are new to this puzzle type, here are our easiest Tight Fit Sudoku to get started on. More Tight Fit Sudoku can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli, in The Art of Sudoku 2, and in Masterpiece Sudoku Mix 5: Tight Fit Sudoku.

Castle Wall by Serkan Yürekli

Castle Wall by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Black Mirror

Author/Opus: This is the 337th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Castle Wall rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 4:30, Expert = 9:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles as well as the larger collection Castle Wall, both by Serkan Yürekli.

Battleships (Cipher) by Serkan Yürekli

Battleships by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement, shading, and number placement modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: BATTLE

Author/Opus: This is the 336th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Battleships rules. Also, the letters A, B, E, L, T represent different digits from 0-9. Identify which letters stand for which digits and then solve the Battleships.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Japanese Sums by Serkan Yürekli

Japanese Sums by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Double Clues

Author/Opus: This is the 335th puzzle from our managing editor Serkan Yürekli.

Rules: Place the digits 1-6 (1-9 for the example) in some of the cells, so that no digit is repeated in any row or column. Numbers on the outside of the grid indicate the sums of adjacent digit groups in that row or column, in order. Each sum is separated by at least one unused cell.

Japanese Sums Example

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:15, Expert = 10:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for other Japanese Sums puzzles.

Double Minesweeper by Serkan Yürekli

Double Minesweeper by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools. Use left click to place 1 or 2 mines, right click (in cell) to mark unused, right click (on edge/corner) to mark a note. If you want more solving options, turn off Penpa-Lite option.)

Theme: Wheel

Author/Opus: This is the 334th puzzle from our managing editor Serkan Yürekli.

Rules: Place either 0, 1, or 2 mines into each empty cell so that each number represents the total count of mines in neighboring cells, including diagonally adjacent cells.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:15, Expert = 6:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Minesweeper puzzles on this website and this link for variations on Minesweeper puzzles. If you are new to this puzzle type, here are our easiest Minesweeper Puzzles to get started on. More Minesweeper puzzles can be found in The Art of Puzzles 2.