Golem Grad by Serkan Yürekli

Golem Grad by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use Tab key to alternate between line drawing and shading)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 59th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Nurikabe. Shade some empty cells black so that the grid is divided into white areas, each containing at most one number. A white area with a number must have the same area in cells as that number. White areas may only touch diagonally. All shaded cells must be connected with each other, but no 2×2 group of cells can be entirely shaded. Also, all shaded cells must be divisible into snakes with the heads and tails given in the grid. Snakes cannot cross each other.

Also, see this example:

Golem Grad by Serkan Yürekli

Answer String: Enter the length in cells of each of the black segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. This example has the key “7,32,31”.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 4:45, Expert = 9:30

Solution: PDF

Note: Follow this link for other variations of Nurikabe and this link for more classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.

Golem Grad by Serkan Yürekli

Golem Grad by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use Tab key to alternate between line drawing and shading)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 58th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Nurikabe. Shade some empty cells black so that the grid is divided into white areas, each containing at most one number. A white area with a number must have the same area in cells as that number. White areas may only touch diagonally. All shaded cells must be connected with each other, but no 2×2 group of cells can be entirely shaded. Also, all shaded cells must be divisible into snakes with the heads and tails given in the grid. Snakes cannot cross each other.

Also, see this example:

Golem Grad by Serkan Yürekli

Answer String: Enter the length in cells of each of the black segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. This example has the key “7,32,31”.

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:15, Expert = 2:30

Solution: PDF

Note: Follow this link for other variations of Nurikabe and this link for more classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.

Killer Sudoku by Serkan Yürekli

Killer Sudoku by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: T is for Toplama (Toplama = Addition in Turkish)

Author/Opus: This is the 57th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Sudoku rules. Also, the sum of the numbers in each cage must equal the value given in the upper-left corner of that cage. Numbers cannot repeat inside a cage.

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 10:00, Master = 16:00, Expert = 32:00

Solution: PDF; a solution video is available here.

Note: Follow this link for more Killer Sudoku and this link for classic Sudoku. More Killer Sudoku puzzles can be found in Killer Sudoku by Serkan Yürekli.

Shape Sudoku by Serkan Yürekli

Sudoku by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku number entry mode and a shading mode to manage the shape inventory.)

Theme: Zero X

Author/Opus: This is the 56th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Shape Sudoku rules.

Answer String: Enter the 2nd column from top to bottom, followed by a comma, followed by the 5th column from top to bottom.

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:30, Expert = 7:00

Solution: PDF

Note: Follow this link for other less common variations of Sudoku. Many specific variations of Sudoku have their own categories in the sidebar to the left. Follow this link for classic Sudoku.

Pentominous (False) by Serkan Yürekli

Pentominous by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Words

Author/Opus: This is the 55th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into 20 regions each containing 5 cells. Regions with the same shape (including rotations/reflections) cannot share an edge. A region may contain at most one letter clue. Each letter is false; the correct letter which indicates the shape of that pentomino is either one higher or one lower in alphabetical order (for instance, a P clue could be an N or a T pentomino).

Answer String: Enter the letter associated with the pentomino occupying each cell in the two marked rows from left to right, separating the rows with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 5:45, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.

Sudoku (Liar) by Serkan Yürekli

Sudoku by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 54th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Sudoku rules. Every given clue is lying. The correct value is either one more or one less than the given clue. (1 clues cannot become 0, and 9 clues cannot become 10.)

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 5th row from left to right.

Time Standards (highlight to view): Grandmaster = 5:30, Master = 8:00, Expert = 16:00

Solution: PDF

Note: Follow this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Fillomino (Liar) by Serkan Yürekli

Fillomino by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Think Carefully about 24!

Author/Opus: This is the 53rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Fillomino rules. Every given clue is lying. The correct value is either one more or one less than the given clue. (1 clues cannot become 0.)

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Start with the 3rd row, followed by a comma, followed by the 6th row.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Nurikabe (Pentomino) by Serkan Yürekli

Nurikabe by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 52nd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Variation of Nurikabe. Place all 12 pentominoes into the grid as Nurikabe islands (rotations and reflections allowed), with no other islands. Pentominoes may be indicated by one or more letter clues, or by no letters at all.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:15, Expert = 10:30

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on.

Araf by Serkan Yürekli

Araf by Serkan Yürekli

(view image directly for larger form)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Infinity!

Author/Opus: This is the 51st puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into some regions formed of edge-adjacent squares. Each cell is part of one region, and each region should contain exactly two given numbers. Each region must have an area that is strictly between those numbers (This means, for two number clues A and B with A < B, the area C fulfills A < C < B).

Araf Example

Answer String: Enter the number of cells in each connected group (between bold lines) in the marked rows. If a group is a multi-digit number, enter all digits of that number. For the example above, the entry is “34,121111,4111”.

Time Standards (highlight to view): Grandmaster = 8:00, Master = 15:00, Expert = 30:00

Solution: PDF

Note: Araf is a relatively new puzzle for us on GMPuzzles. Follow this link for other Araf.

Light and Shadow by Serkan Yürekli

Light and Shadow by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 50th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Divide the grid into gray and white regions, each containing exactly one number and with an area equal to that number. Numbers in white cells are part of white regions; numbers in gray cells are part of gray regions. Same colored regions cannot share an edge.

This example image should help:

Light and Shadow Example by Serkan Yürekli

Answer String: Enter the length in cells of each group (white and gray) in the marked rows. Separate the rows with a comma. For the Example, this is “13,121”.

Time Standards (highlight to view): Grandmaster = 3:15, Master = 6:30, Expert = 13:00

Solution: PDF