Star Battle by Murat Can Tonta

Star Battle by Murat Can Tonta

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PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Letters and Numbers

Author/Opus: This is the 178th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Star Battle rules. Three stars per row, column, and region.

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 7:00, Master = 13:15, Expert = 26:30

Solution: PDF

Note: Follow this link for other classic Star Battles. If you are new to this puzzle type, here are our easiest Star Battles to get started on. More Star Battle puzzles can be found in The Art of Puzzles, in the book Star Battle by JinHoo Ahn, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Graffiti Snakes by Murat Can Tonta

Snake (Graffiti) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Twos

Author/Opus: This is the 177th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Blacken some cells and then locate two snakes (1-cell wide paths). The snakes do not touch themselves or each other, not even diagonally. All remaining white cells must be part of the snakes with the heads and tails given in the grid. Outside clues indicate the size of all groups of blackened cells in that row or column in order. There must be at least one white cell between each of these groups. When no clues are given, any number of cells may be shaded in that row/column.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for other Snake puzzles. More Snake puzzles and variations can be found in Snake and Variations by Serkan Yürekli.

Skyscrapers by Murat Can Tonta

Skyscrapers by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Consecutives

Author/Opus: This is the 176th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Skyscrapers rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:00, Expert = 12:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on. More Skyscrapers puzzles can be found in The Art of Puzzles, in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli, and in the e-book Skyscrapers by Ashish Kumar.

Skyscrapers by Murat Can Tonta

Skyscrapers by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Twins

Author/Opus: This is the 175th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Skyscrapers rules.

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:25, Master = 0:30, Expert = 1:00

Solution: PDF

Note: Follow this link for classic Skyscrapers puzzles and this link for variations on Skyscrapers puzzles. If you are new to this puzzle type, here are our easiest Skyscrapers Puzzles to get started on. More Skyscrapers puzzles can be found in The Art of Puzzles, in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli, and in the e-book Skyscrapers by Ashish Kumar.

TomTom by Murat Can Tonta

TomTom by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Cubism

Author/Opus: This is the 174th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard TomTom rules, using the integers 1-6.

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:45, Expert = 5:30

Solution: PDF

Note: Follow this link for classic TomTom and this link for TomTom variations. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Araf by Murat Can Tonta

Araf by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools with a composite mode for line/edge drawing.)

Theme: How Many Squares?

Author/Opus: This is the 173rd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Araf rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 3:45, Expert = 7:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for more Araf puzzles on this website. If you are new to this puzzle type, here are our easiest Araf Puzzles to get started on. More Araf puzzles can be found in the ebook Araf by Serkan Yürekli.

Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: High Seas

Author/Opus: This is the 172nd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:30, Expert = 5:00

Solution: PDF

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Fillomino by Murat Can Tonta

Fillomino by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: An Increasingly Valued Diamond

Author/Opus: This is the 171st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Fillomino rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:30, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for classic Fillomino and this link for Fillomino variations. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.

Slitherlink by Murat Can Tonta

Slitherlink by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Parallel Universes

Author/Opus: This is the 170th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Slitherlink rules.

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 4:45, Expert = 9:30

Solution: PDF; a solution video is also available here.

Note: Follow this link for classic Slitherlink and this link for Slitherlink variations. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Tapa (Islands) by Murat Can Tonta

Tapa by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Illusion of Choice

Author/Opus: This is the 169th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Tapa rules. Also, similar to Nurikabe, each clue cell is part of an island of horizontally and vertically connected white cells. Islands are allowed to touch diagonally. Islands may contain at most one clue cell, and the area of the island must be one of the numbers in the clue (as an example, if a clue is 15, then the island containing that clue must be either 1 cell or 5 cells large).

See also this example:

Tapa (Islands) by Serkan Yürekli

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 2:00, Master = 5:30, Expert = 11:00

Solution: PDF

Note: Follow this link for classic Tapa and this link for Tapa variations. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on. More Tapa puzzles can be found in The Art of Puzzles, in Tapa and Variations, and in our beginner-friendly collection Intro to GMPuzzles, all by Serkan Yürekli.