Fillomino (No Touching Digits) by Nate Perkins

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Fillomino by Nate Perkins


or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Keep Away

Author/Opus: This is the 1st puzzle from guest contributor Nate Perkins.

Rules: Standard Fillomino rules. Also, adjacent polyominoes must not have any digits in common (e.g., a 24 polyomino cannot be adjacent to 2, 4, 12, 14, 20, or similar polyominoes).

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 5:45, Master = 9:30, Expert = 19:00

Solution: PDF; a solution video is also available here.

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly book Logic Puzzles 101.

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