Sudoku by Thomas Snyder

Sudoku by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Diamond

Author/Opus: This is the 196th puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Sudoku rules.

Answer String: Enter the 4th row from left to right, followed by a comma, followed by the 4th column from top to bottom.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 8:15, Expert = 16:30

Solution: PDF; a solution video is available here.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Tapa-Like Loop by Prasanna Seshadri

Tapa-like Loop by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: Odd One Out

Author/Opus: This is the 45th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: In this variation of Tapa, the wall is in the form of a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle. This example image should help:

Tapa-like Loop Example by Serkan Yürekli

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. Separate each row’s entry with a comma. For the example, this would be “11,12”.

Time Standards (highlight to view): Grandmaster = 9:00, Master = 15:00, Expert = 30:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other Tapa-Like Loop puzzles. If you are new to this puzzle type, here are our easiest Tapa puzzles to get started on.

Slitherlink (Sheep and Wolves, No 2×2) by Hans van Stippent

Slitherlink by Hans van Stippent

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or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: The Lone Sheep

Author/Opus: This is the 8th puzzle from guest contributor Hans van Stippent.

Rules: Standard Slitherlink rules. Also, there are some sheep (marked S) that must be inside the loop and some wolves (marked W) that must be outside the loop. Also, no 2×2 square of cells can be entirely inside the loop or entirely outside the loop.

Answer String: Enter the length in cells of each of the internal loop segments following the arrows for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 6:15, Expert = 12:30

Solution: PDF

Note: Follow this link for other Slitherlink variations and this link for classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Fillomino by Grant Fikes

Fillomino by Grant Fikes

(View image directly for larger form.)

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode. Note that the default puzzle info is too long — even for an url shortener — so copy and paste all the text in this file into the “Load” option in the upper-right of the penpa-edit interface to access.)

Theme: Lots of L’s

Author/Opus: This is the 135th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 12th row, followed by a comma, followed by the 21st row.

Time Standards (highlight to view): Grandmaster = 12:00, Master = 16:30, Expert = 33:00

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

Cross the Streams by Grant Fikes

Cross The Streams by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 134th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Cross the Streams rules.

Answer String: Enter the length in cells of each of the black segments from left to right/top to bottom for the marked rows/columns, going in order from A to B to C to D and separating each entry with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 9:30, Expert = 19:00.

Solution: PDF

Note: Follow this link for other Cross the Streams. If you are new to this puzzle type, here are our easiest Cross the Streams to get started on.

Killer Sudoku by Serkan Yürekli

Killer Sudoku by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: T is for Toplama (Toplama = Addition in Turkish)

Author/Opus: This is the 57th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Sudoku rules. Also, the sum of the numbers in each cage must equal the value given in the upper-left corner of that cage. Numbers cannot repeat inside a cage.

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 10:00, Master = 16:00, Expert = 32:00

Solution: PDF; a solution video is available here.

Note: Follow this link for more Killer Sudoku and this link for classic Sudoku. More Killer Sudoku puzzles can be found in Killer Sudoku by Serkan Yürekli.

Cave by Thomas Snyder

Cave by Thomas Snyder

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Near Diamond

Author/Opus: This is the 193rd puzzle from Thomas Snyder, aka Dr. Sudoku.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 8:00, Expert = 16:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Kuromasu (Double) by Prasanna Seshadri

Kuromasu by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 43rd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Shade some dominoes (pairs of empty cells) black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Dominoes cannot share an edge, and all white cells must belong to a single connected group. Or see this example:

Kuromasu by Thomas Snyder

Answer String: Enter the length in cells of each of the white segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. This example has the key “23,15”.

Time Standards (highlight to view): Grandmaster = 6:45, Master = 9:00, Expert = 18:00

Solution: PDF

Note: Kuromasu is a new puzzle for us this week and we are curious to hear what you think of it.

Kuromasu by Prasanna Seshadri

Kuromasu by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 42nd puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Shade some empty cells black so that each number indicates the total count of white cells connected vertically and horizontally to that number including the numbered cell itself. Black cells cannot share an edge, and all white cells must belong to a single connected group. Or see this example:

Kuromasu by Thomas Snyder

Answer String: Enter the length in cells of each of the white segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. This example has the key “14,221”.

Time Standards (highlight to view): Grandmaster = 5:15, Master = 8:00, Expert = 16:00

Solution: PDF; a solution video is available here.

Note: Kuromasu is a new puzzle for us this week and we are curious to hear what you think of it.

Statue Park by Grant Fikes

Statue Park by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical (or to match an earlier puzzle: Zero X)

Author/Opus: This is the 127th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Statue Park rules. Note: there are just 11 pentominoes.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:30, Expert = 15:00

Solution: PDF

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on.