Yajisan Kazusan by Jamie Hargrove

Yajisan Kazusan by Jamie Hargrove

PDF

or solve online (using our beta test of Penpa-Edit tools).

Theme: 2×2 Clue Blocks

Author/Opus: This is the 3rd puzzle from guest contributor Jamie Hargrove.

Rules: Shade some cells black so that all unshaded number and arrow clues indicate the exact count of shaded cells in the given direction. Shaded cells cannot share an edge, and all white cells must remain connected as part of a single contiguous group. It is allowed to shade over some of the numbered cells; a shaded over clue may or may not be true.

Also, see this example:

Yajisan Kazusan by Thomas Snyder

Answer String: For each row from top to bottom, enter the number of shaded cells as a single string. For the example, the answer is “20212”.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:15, Expert = 10:30

Solution: PDF

Note: Follow this link for other less common Shading puzzles.

Nurikabe by Jamie Hargrove

Nurikabe by Jamie Hargrove

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PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Open Seas

Author/Opus: This is the 2nd puzzle from guest contributor Jamie Hargrove.

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows. Enter both digits for any two-digit number. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:15, Master = 11:30, Expert = 23:00

Solution: PDF

Note: Follow this link for classic Nurikabe puzzles on this website and this link for other variations on Nurikabe puzzles. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles collection.

Nurikabe by Jamie Hargrove

Nurikabe by Jamie Hargrove

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Author/Opus: This is the 1st puzzle from guest contributor Jamie Hargrove.

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 4:15, Expert = 8:30

Solution: PDF

Note: Follow this link for other classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on. More Nurikabe puzzles can be in The Art of Puzzles collection.

Schedule for Next Week

A PDF of the recent guest contributors’ week can be found here.

This upcoming week features puzzles from Jamie Hargrove, one of our super grandmaster patrons who has recently gotten into puzzle construction. The week is themed around two puzzle genres, Nurikabe and Yajisan Kazusan, and begins harder than usual.

Our supporters will also be receiving a bonus Yajisan Kazusan by Prasanna Seshadri, access to puzzle solutions, and a video walkthrough of the Thursday puzzle. If you’d like to receive some of these special rewards, please click here for more info.

With the US Puzzle Championship and other summertime activities coming up, our next week of puzzles will be in two weeks with another style from The Art of Puzzles 2 being debuted.

Cave by Murat Can Tonta [Bonus]

Our subscribers receive access to bonus puzzles each week. We make these posts so those supporters have a space to comment on these puzzles, mark as FAVES, or log their solving. If you are interested in subscribing, click here for more info.

Cave by Murat Can Tonta

Theme: Diagonal Series

Author/Opus: This is the 67th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:30, Expert = 7:00

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on. More Cave puzzles can be found in The Art of Puzzles and in Roger Barkan’s Colossal Cave Collection.

Yajilin by David Olmsted

Yajilin by David Olmsted

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PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Ladders

Author/Opus: This is the 1st puzzle from guest contributor David Olmsted.

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:30, Master = 13:45, Expert = 27:30

Solution: PDF

Note: Follow this link for other classic Yajilin. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2.

Snake Pit X by Takeya Saikachi

Snake Pit by Takeya Saikachi

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Clue Symmetry & Logic

Author/Opus: This is the 1st puzzle from guest contributor Takeya Saikachi.

Rules: Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically. [+ new rule] Cells with an X cannot be an end of a snake.

Also see this example:

Snake Pit

Answer String: For each cell in the marked rows/columns, enter the length of the snake it belongs to. Enter just the last digit for any two-digit number. This example has the key “33553,44664”.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 10:30, Expert = 21:00

Solution: PDF

Note: Follow these link for other Fillomino or Snake puzzles.

Pentosnake by Nikolai Beluhov

Pentosnake by Nikolai Beluhov

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: One Letter Clue

Author/Opus: This is the 3rd puzzle from guest contributor Nikolai Beluhov.

Rules: Draw a snake (a 1 cell-wide path) in the grid whose head and tail are given by circled cells. The snake can touch itself diagonally, but cannot touch itself orthogonally. All cells that are not part of the snake must be part of a pentomino (i.e., an orthogonally connected group of five cells). These unused pentominoes cannot touch orthogonally but can touch diagonally. A letter in a cell represents the pentomino shape that the cell belongs to. Pentomino shapes can be repeated in the grid, and can also be rotated and reflected. (Lettered cells cannot be used by the snake.)

Answer String: Enter the number of cells in each of the snake segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:15, Expert = 14:30

Solution: PDF; a solution video is available here.

Note: Follow this link for other Snake puzzles.