From the Foxger’s Den #59: Fillomino

Fillomino by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: 28 dice again: opus #5 in Grant’s series with just 28 “dice” givens.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Start with the 5th row, followed by a comma, followed by the 6th row.

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:00, Expert = 4:00

Solution: PDF

Note: Follow this link for other classic Fillomino and this link for more variations on Fillomino puzzles. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.

This is a Melon puzzle. (10 – Yajilin)

Yajilin by Palmer Mebane

View image directly for a larger form.

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logic

Rules: Standard Yajilin rules.

Answer String: Enter the length in cells of the horizontal loop segments from left to right in the marked rows, starting at the top. If the loop only has vertical segments in the marked row, enter 0. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 12:00, Master = 22:30, Expert = 45:00

Solution: PDF

From the Foxger’s Den #58: Battleships (Nansuke)

Battleships by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement, shading, and number entry modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Logical

Rules: Hybrid of Battleships and Criss-Cross (Nansuke) puzzles:

Place the given fleet into the grid so that no two ships touch, even diagonally. In the remaining unused cells, place the given numbers criss-cross style so that they can be read from left to right or from top to bottom. All possible entries with two or more connected digits are given.

Answer String: Entry the contents of the two marked columns from top to bottom, using a capital X for any cell with a ship segment.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 10:30, Expert = 21:00

Solution: PDF

From the Foxger’s Den #57: Sashikabe

Sashikabe by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logic

Rules: Hybrid of Nurikabe and Sashigane, originally created by Grant Fikes. Standard Nurikabe rules are in place for the “ocean” (connected and no 2×2 squares) but the island rules have changed as follows:
1. All islands must be L-shaped and one cell wide. Islands cannot share an edge.
2. An arrow clue points from an end of an island towards the bend in the middle.
3. A circle clue indicates the bend in the middle of an island; if a number is also present, this is the size of the island in cells.
4. An island can have 0, 1, or more of these clues given.

Also see this example and solution by Thomas Snyder:

Sashikabe by Thomas Snyder

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 5:00, Master = 6:30, Expert = 13:00

Solution: PDF

The Puzzle Robot #12 – Skyscraper Blocks

Skyscrapers by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Rules: Variation of Skyscrapers rules. Place digits 1-6 into the grid so that no digit is repeated within a row or column. Digits outside the grid indicate the number of buildings that can be seen from the corresponding direction. The buildings form two-digit numbers and the relations between some numbers are shown with a greater than/less than sign.

Or, see here.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 4th row from left to right.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 3:15, Expert = 6:30

Solution: PDF

Dr. Sudoku Prescribes #133 – Cave

Cave by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: Lines

Rules: Standard Cave rules.

Answer String: Enter the length in cells of each of the cave segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:00, Expert = 6:00

Solution: PDF

Note: Follow this link for other classic Caves. If you are new to this puzzle type, here are our easiest Cave Puzzles to get started on.

Dr. Sudoku Prescribes #132 – Sudoku

Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Two Rings

Rules: Standard Sudoku rules.

Answer String: Enter the 5th row from left to right, followed by a comma, followed by the 5th column from top to bottom.

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:15, Expert = 4:30

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sunday Surprise #8 – Mystery Tapa

Today’s surprise originally comes from Hans van Stippent, with some edits by me (Thomas Snyder) to increase the challenge and rewards of the solve. Together, we present this creative “Mystery Tapa” where all the clues (any value from 1-8) have been replaced with ?’s.

Tapa by Hans van Stippent and Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Clueless?

Rules: Variation of Tapa rules. All clue numbers (1 and above) have been replaced with question marks.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row entry from the next with a comma. A double-digit number should have both digits entered.

Solution: PDF

The Puzzle Robot #11 – Tapa

Tapa by Serkan Yürekli

(view image directly for a larger format.)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the composite Yajilin mode where left click marks cells, right click marks dots in cells or X’s on edges, left click+drag draws lines.)

Theme: Group Think

Rules: Standard Tapa rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. A double-digit number should have both digits entered.

Time Standards (highlight to view): Grandmaster = 2:15, Master = 4:30, Expert = 9:00

Solution: PDF

Editorial Note: If you have been enjoying Serkan’s puzzles, you may want to try SudokuCup 10 this weekend where he has provided all the sudoku puzzles. And daily Tapa puzzles continue to be at Logic Masters India for the Classic Tapa Contest. Serkan is indeed the Puzzle Robot.

From the Foxger’s Den #56: Skyscrapers-X

Skyscrapers by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

This is a “Franken-Friday” puzzle variation.

Theme: Logical

Rules: Standard Skyscrapers rules. Also, the digits do not repeat along the two main diagonals.

Answer String: Enter the 3rd row from left to right, followed by a comma, followed by the 4th row from left to right.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:15, Expert = 10:30

Solution: PDF