Bonus Subscription Teaser: Fillomino (Nonconsecutive, Sum) by Serkan Yürekli

Our second subscription season of GMPuzzles is into week 4 and currently available for purchase. This bonus puzzle from Serkan Yürekli is a teaser for some of the extra Sunday content that comes each week in the subscription, in this case the once a month Sunday Stumpers which rotate with new puzzle types, combination grids, and other special offerings.

Fillomino (Nonconsecutive, Sum) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Author/Opus: This is the 432nd puzzle from our managing editor Serkan Yürekli.

Rules: Standard Fillomino rules: Divide the grid along the dotted lines into regions called polyominoes so that no two polyominoes with the same area share an edge. Inside some cells are numbers; each number must represent the area of the polyomino it belongs to. A polyomino may contain zero, one, or more of the given numbers.

Variation rules: No two polyominoes with the same area, or with areas that differ by one, can share an edge. Also, the number at the top left of each cage gives the sum of all numbers that appear inside of it. Numbers may be repeated in cages.

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 15:00, Master = 40:00, Expert = 1:20:00

Solution: PDF; this bonus puzzle was also featured in this Cracking the Cryptic video.

Note: Follow this link for classic Fillomino and this link for Fillomino variations. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly books Logic Puzzles 101 and Starter Pack 1: Fillomino.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Season 2 Preview post on the GMPuzzles Discord. Not a member of the Discord? Click this link for basic access and check subscriber instructions for role-related access.

Sunday Special: Rossini Sudoku by Ashish Kumar

This Rossini Sudoku was originally written by Ashish Kumar for the 16th World Sudoku Championship, but it proved a bit too difficult for what we needed in the championship. So we kept it to be a Sunday Special on GMPuzzles, where we expect this puzzle works perfectly for solvers looking for a challenge.

Rossini Sudoku by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Ribbon

Author/Opus: This is the 119th puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Sudoku rules. Also, arrows outside the grid indicate if the first three numbers are in ascending or descending order. The arrow points towards the highest number in the series. If no arrows outside the grid are given, the first three numbers can be in neither ascending nor descending order.

See also this example:

Rossini Sudoku Example by Ashish Kumar

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 8:30, Master = 17:45, Expert = 35:30

Solution: PDF and solving animation.

Note: Follow this link for other variations of Sudoku and this link for classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Season 2 Preview Week Discussion post on the GMPuzzles Discord. Not a member of the Discord? Click this link for basic access and check subscriber instructions for role-related access.

Sunday Stumper: Castle Wall by Stefan Liew

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This thirteenth Sunday Stumper of 2022 is an unusual Castle Wall puzzle by Stefan Liew where all the clues are on the “Outside”.

Castle Wall by Stefan Liew

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Outside

Author/Opus: This is the 3rd puzzle from guest contributor Stefan Liew.

Rules: Standard Castle Wall rules.

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 11:00, Master = 22:30, Expert = 45:00

Solution: PDF and solving video.

Note: Follow this link for more Castle Wall puzzles. If you are new to this puzzle type, here are our easiest Castle Wall puzzles to get started on. More Castle Wall puzzles can be found in our beginner-friendly collection Intro to GMPuzzles as well as the larger collection Castle Wall, both by Serkan Yürekli.

Sunday Stumper: Yajilin by Sam Cappleman-Lynes

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This twelfth Sunday Stumper of 2022 is a Yajilin puzzle by Sam Cappleman-Lynes with a tricky path into and out from the “Open Middle”.

Yajilin by Sam Cappleman-Lynes

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Open Middle

Author/Opus: This is the 13th puzzle from guest contributor Sam Cappleman-Lynes.

Rules: Standard Yajilin rules.

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 8:30, Master = 12:30, Expert = 25:00

Solution: PDF and solving video.

Note: Follow this link for classic Yajilin and this link for Yajilin variations. If you are new to this puzzle type, here are our easiest Yajilin to get started on. More Yajilin puzzles can be found in The Art of Puzzles 2, in Yajilin by Murat Can Tonta and Prasanna Seshadri, and in our beginner-friendly book Logic Puzzles 101.

Sunday Stumper: Parking Lot (Hex) by Murat Can Tonta

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This eleventh Sunday Stumper of 2022 is a Parking Lot (Hex) puzzle by Murat Can Tonta. Can you pack in all the automobiles (using the empty center and other open space wherever necessary)? Note that we’ve referred to this style before as “Tren”; while not a common puzzle style, we are updating to the nomenclature “Parking Lot” for this stumper.

Parking Lot (Hex) by Murat Can Tonta

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools in Yajilin mode allowing line drawing and cell shading/unmarking; hitting tab can alternate to separate shading and edge drawing modes).

Theme: Empty Center

Author/Opus: This is the 234th puzzle from contributing puzzlemaster Murat Can Tonta.

Rules: Locate some automobiles in the grid having size 1×2 or 1×3. Each number in the grid should be part of an automobile, indicating the number of unoccupied cells the automobile can move to by traveling along its longest axis, stopped only by an edge of the grid or another automobile. (Unlike other variations of this puzzle, there are no extra automobiles without numbers here.)

Also, see this example:

Parking Lot (Hex) Example by Serkan Yürekli

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 21:00, Master = 30:00, Expert = 60:00

Solution: PDF and solving video.

Note: Follow this link for more Parking Lot puzzles.

Sunday Stumper: Tapa-Like Loop (Transparent) by Prasanna Seshadri

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This tenth Sunday Stumper of 2022 is a Tapa-Like Loop (Transparent) puzzle by Prasanna Seshadri. Will all the cells be used in this puzzle like the title and the clues suggest?

Tapa-Like Loop by Prasanna Seshadri

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s on edges)

Theme: All Cells?

Author/Opus: This is the 243rd puzzle from contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of Tapa-Like Loop rules. (Form a single non-intersecting loop. Clues inside the grid represent the number of neighboring cells visited by the loop; if there is more than one number in a cell, each number should be represented with a separate loop segment. There is no 2×2 rule of Tapa in this puzzle.)

The loop can travel through clue cells. Each clue now describes the entire 3×3 area the clue cell is in the middle of.

See also this example:

Tapa-Like Loop (Transparent) Example by Serkan Yürekli

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 32:00, Master = 45:00, Expert = 1:30:00

Solution: PDF and solving video.

Note: Follow this link for other Tapa-Like Loop puzzles. More Tapa-Like Loop puzzles can be found in the Tapa-Like Loop Collection by Prasanna Seshadri.

Sunday Stumper: Slitherlink (Switch) by Matej Uher

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This ninth Sunday Stumper of 2022 is a Slitherlink (Switch) puzzle by Matej Uher, author of our new Slitherlink and Variations 2 book. Each clue here has to switch with one of its orthogonal neighbors, so it will be quite a challenge to find the complete loop.

Slitherlink (Switch) by Matej Uher

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to switch between edgex mode where left click+drag draws lines and right click marks X’s, and a shading and number entry mode to mark/update the switched clues.)

Theme: Knight’s Moves

Author/Opus: This is the 5th puzzle from guest contributor Matej Uher.

Rules: Standard Slitherlink rules. Also, each given clue has to switch its initial position with one of its adjacent neighbors.

Also, see this example:

Slitherlink (Switch) by Serkan Yürekli

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 30:00, Master = 45:00, Expert = 1:30:00

Solution: PDF and solving video.

Note: Follow this link for classic Slitherlink and this link for Slitherlink variations. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Sunday Stumper: Shape Sudoku by Salih Alan

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This eighth Sunday Stumper of 2022 is a Shape Sudoku by Salih Alan with a “Multiplication” theme in each of the shapes; while it might be a touch easier at 4.5 stars than some of our other stumpers, we expect you’ll still enjoy figuring out the intended solving path.

Shape Sudoku by Salih Alan

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between Sudoku number entry mode and a shading mode to manage the shape inventory.)

Theme: Multiplication

Author/Opus: This is the 16th puzzle from guest contributor Salih Alan.

Rules: Standard Shape Sudoku rules.

Difficulty: 4.5 stars

Time Standards (highlight to view): Grandmaster = 9:00, Master = 15:00, Expert = 30:00

Solution: PDF and solving video.

Note: Follow this link for other Shape Sudoku. More Shape Sudoku are in Masterpiece Sudoku Mix 8.

Sunday Stumper: Japanese Sums (Battleships) by John Bulten

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This seventh Sunday Stumper of 2022 is a variation of Japanese Sums by John Bulten.

Japanese Sums (Battleships) by John Bulten

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: Yamato

Author/Opus: This is the 88th puzzle from our contributing puzzlemaster John Bulten.

Rules: Standard Japanese Sums rules: Place the numbers in the indicated range (1-9) in some of the cells so that no number is repeated in any row or column. Numbers on the outside of the grid indicate the sums of adjacent number groups in that row or column, in order. Each sum is separated by at least one unused cell. A ? can represent any sum of 1 or larger.

Also, all unused cells must form an unknown fleet of 1-cell wide ships in the grid. Each segment of a ship occupies a single cell, and ships do not touch each other, even diagonally.

Japanese Sums Example

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 18:30, Master = 30:00, Expert = 1:00:00

Solution: PDF and solving video.

Note: Follow this link for other Japanese Sums puzzles.

Sunday Stumper: Battleship Sudoku by Serkan Yürekli

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This sixth Sunday Stumper of 2022 is a combination of Battleships and Sudoku by Serkan Yürekli.

Battleship Sudoku by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between number placement, ship placement, and shading modes. The shading mode in gray, which numbers can be written on top of, may work better than default ship placement.)

Theme: Dominoes

Author/Opus: This is the 370th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Battleship Sudoku rules. This combines Sudoku rules (insert a number from 1 to 9 into each cell so that no number repeats in any row, column, or bold region) with Battleship rules: Locate the given fleet, as in a Battleships puzzle. Each ship segment is numbered and these numbers must fit into a valid sudoku solution as well. Ships can be rotated when positioned in the grid, but different ships cannot be placed in adjacent cells that share an edge or corner. The clues outside the grid indicate the number of ship segments in that row/column. Numbers inside the grid at the start should be treated like “seas” and cannot belong to ships in the fleet.

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 20:00, Master = 55:00, Expert = 1:50:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.