Japanese Sums by JinHoo Ahn

Japanese Sums by JinHoo Ahn

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or solve online (using our beta test of Penpa-Edit tools; use tab to shift between number entry and shading modes.)

Theme: High Five

Author/Opus: This is the 50th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: Place the numbers in the indicated range (1-5) in some of the cells so that no number is repeated in any row or column. Numbers on the outside of the grid indicate the sums of adjacent number groups in that row or column, in order. Each sum is separated by at least one unused cell. A ? can represent any sum of 1 or larger.

Japanese Sums Example

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:40, Master = 1:00, Expert = 2:00

Solution: PDF and solving video.

Note: Follow this link for other Japanese Sums puzzles.

Balance Loop by Grant Fikes

Balance Loop by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Fours and Sixes

Author/Opus: This is the 379th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: (Standard Balance Loop rules.) Draw a single, non-intersecting loop that passes through all circled cells. All white circles must have equal segment lengths on both sides of the circle before turning. All black circles must have unequal segment lengths on both sides of the circle before turning. Numbers indicate the sum of the segment lengths on both sides of the circle.

Also, see this example:

Balance Loop by Prasanna Seshadri

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:45, Expert = 5:30

Solution: PDF and solving video.

Note: Follow this link for other Balance Loop puzzles. If you are new to this puzzle type, here are our easiest Balance Loop Puzzles to get started on. More Balance Loops can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in Balance Loop by Prasanna Seshadri and Murat Can Tonta.

Balance Loop (Half Balance) by Bryce Herdt

Balance Loop by Bryce Herdt

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or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: BALANCE

Author/Opus: This is the 22nd puzzle from guest contributor Bryce Herdt.

Rules: Variation of Balance Loop rules. (Draw a single, non-intersecting loop that passes through all circled cells. All white circles must have equal segment lengths on both sides of the circle before turning. All black circles must have unequal segment lengths on both sides of the circle before turning.)

Numbers, where given, indicate the length of only one of the two loop segments coming out from the circle. All other rules for the loop are the same as usual.

Difficulty: 1 star

Time Standards (highlight to view): Grandmaster = 0:50, Master = 1:15, Expert = 2:30

Solution: PDF and solving video.

Note: Follow this link for other Balance Loop puzzles. If you are new to this puzzle type, here are our easiest Balance Loop Puzzles to get started on. More Balance Loops can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in Balance Loop by Prasanna Seshadri and Murat Can Tonta.

Sudoku by Rajesh Kumar

Sudoku by Rajesh Kumar

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or solve online (using our beta test of Penpa-Edit tools)

Theme: 1-9 Boxes

Author/Opus: This is the 16th puzzle from guest contributor Rajesh Kumar.

Rules: Standard Sudoku rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:15, Expert = 4:30

Solution: PDF and solving video.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Sudoku by Grant Fikes

Sudoku by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Do the Wave

Author/Opus: This is the 378th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Sudoku rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:15, Expert = 4:30

Solution: PDF and solving video.

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Snake Pit by Murat Can Tonta

Snake Pit by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: XOX

Author/Opus: This is the 228th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:30, Expert = 5:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Snake Pit by JinHoo Ahn

Snake Pit by JinHoo Ahn

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: 234

Author/Opus: This is the 49th puzzle from our contributing puzzlemaster JinHoo Ahn.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 1:00, Master = 1:40, Expert = 3:20

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.

Battleships by Murat Can Tonta

Battleships by Murat Can Tonta

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: 1234

Author/Opus: This is the 227th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:20, Master = 2:00, Expert = 4:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Battleships by Ashish Kumar

Battleships by Ashish Kumar

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between ship placement and shading modes. In ship placement mode, right click gives sea, left click gives circle/square, left click and drag for rounded ships.)

Theme: Sequence

Author/Opus: This is the 93rd puzzle from our contributing puzzlemaster Ashish Kumar.

Rules: Standard Battleships rules. Use the indicated fleet.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:30, Expert = 3:00

Solution: PDF and solving video.

Note: Follow this link for classic Battleships and this link for Battleships variations. If you are new to this puzzle type, here are our easiest Battleships to get started on. More Battleships puzzles can be found in Battleships and Variations, in The Art of Puzzles, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Fillomino (Hex) by Serkan Yürekli

Fillomino (Hex) by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Even-steven

Author/Opus: This is the 369th puzzle from our managing editor Serkan Yürekli.

Rules: Standard Fillomino rules (with a hexagonal grid).

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:30, Master = 2:00, Expert = 4:00

Solution: PDF and solving video.

Note: Follow this link for classic Fillomino and this link for Fillomino variations. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on. More Fillomino puzzles can be found in The Art of Puzzles, in Fill o’ Fillomino and Fill o’ Fillomino 2 by Grant Fikes, and in our beginner-friendly books Logic Puzzles 101 and Starter Pack 1: Fillomino.