Range by Serkan Yürekli

Range by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 106th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 5th row from left to right, followed by a comma, followed by the 7th row from left to right. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 9:15, Expert = 18:30

Solution: PDF; a solution video is available here.

Note: Follow this link for other less common Number Placement puzzles.

Range by Serkan Yürekli

Range by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 105th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Fill the grid with digits from the indicated range (1 to n) so that no digit is repeated within a row or column. Number clues in the grid indicate the difference between the largest and smallest digits in the visible cells (i.e., going from the clue until hitting an edge or another triangled cell). If there is only one visible cell, the clue number indicates the digit itself.

Range by Thomas Snyder

Answer String: Enter the digits in the 4th row from left to right, followed by a comma, followed by the 10th column from top to bottom. Ignore the triangled cells.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 5:45, Expert = 11:30

Solution: PDF

Note: Follow this link for other less common Number Placement puzzles.

Killer Sudoku by Serkan Yürekli

Killer Sudoku by Serkan Yürekli

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or solve online (using our beta test of Penpa-Edit tools)

Theme: The Last Ones (for patron Randiman Rogers; all cages end in 1, and symmetric clues add to 11)

Author/Opus: This is the 100th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Standard Sudoku rules. Also, the sum of the numbers in each cage must equal the value given in the upper-left corner of that cage. Numbers cannot repeat inside a cage.

Answer String: Enter the 2nd row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 10:00, Master = 25:00, Expert = 50:00

Solution: PDF; a solution video is available here.

Note: Follow this link for more Killer Sudoku and this link for classic Sudoku. More Killer Sudoku puzzles can be found in Killer Sudoku by Serkan Yürekli.

Easy as Signpost LITS by Chris Green

LITS (Signpost) by Chris Green

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Latin Square

Author/Opus: This is the 4th puzzle from guest contributor and site patron Chris Green.

Rules: Standard LITS rules. Also, as in “Easy as LITS”, the letters outside the grid indicate the first tetromino encountered in the corresponding direction. Also, as in “Signpost LITS”, some cells or groups of cells are outlined and labeled with a letter. If any of these cells is shaded, then the tetromino shape must match the clued letter.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 8:45, Master = 11:00, Expert = 22:00

Solution: PDF

Note: Follow this link for more variations of LITS and this link for classic LITS. If you are new to this puzzle type, here are our easiest LITS to get started on.

Nurikabe by Prasanna Seshadri

Nurikabe by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools)

Theme: Daniel Cohen (alphanumeric conversion of top/bottom rows; i.e., 4=D, 1=A, 14=N, …)

Author/Opus: This is the 117th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Standard Nurikabe rules.

Answer String: Enter the length in cells of each of the black segments (the unnumbered, connected “ocean”) from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 6:15, Master = 11:30, Expert = 23:00

Solution: PDF

Note: Follow this link for other classic Nurikabe. If you are new to this puzzle type, here are our easiest Nurikabes to get started on.

Slitherlink (Liar) by Prasanna Seshadri

Slitherlink by Prasanna Seshadri

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between edgex mode where left click+drag draws lines and right click marks X’s, a number placement mode, and a shading mode.)

Theme: Easy as 1, 2, 3 (made for our patron Veep)

Author/Opus: This is the 116th puzzle from our contributing puzzlemaster Prasanna Seshadri.

Rules: Variation of standard Slitherlink rules. Exactly one clue in each row and column is lying and must represent a different number.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 6:00, Master = 8:30, Expert = 17:00

Solution: PDF

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Pentominous by Grant Fikes

Pentominous by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 194th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Pentominous rules.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 3:15, Master = 6:00, Expert = 12:00

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on.

Pentominous by Grant Fikes

Pentominous by Grant Fikes

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Logical

Author/Opus: This is the 193rd puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Standard Pentominous rules.

Answer String: Enter the letter associated with the pentomino occupying each cell in the marked rows from left to right or from top to bottom, separating the groups with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 2:45, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on.

Slitherlink by Walker Anderson

Slitherlink by Walker Anderson

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or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Clue Symmetry and Logic

Author/Opus: This is the 3rd puzzle from guest contributor Walker Anderson.

Rules: Standard Slitherlink rules.

Answer String: Enter the length in cells of each of the internal loop segments from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 15:00, Expert = 30:00

Solution: PDF; a solution video is available here.

Note: Follow this link for other classic Slitherlink. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on.

Fillomino by Carl Worth

Fillomino by Carl Worth

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or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: Dominoes

Author/Opus: This is the 10th puzzle from guest contributor Carl Worth.

Rules: Standard Fillomino rules.

Answer String: For each cell in the marked rows/columns, enter the area of the polyomino it belongs to. Enter just the last digit for any two-digit number. Start with the 4th row, followed by a comma, followed by the 7th column.

Time Standards (highlight to view): Grandmaster = 7:00, Master = 14:00, Expert = 28:00

Solution: PDF

Note: Follow this link for other classic Fillomino. If you are new to this puzzle type, here are our easiest Fillomino puzzles to get started on.