The Puzzle Robot #20 – Graffiti

Graffiti by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x; an additional shading mode is available by hitting the tab button if that is preferred.)

Theme: Clue Symmetry and Logic

Rules: Blacken some cells and then draw a single non-intersecting loop through all remaining white cells. Outside clues indicate the size of all groups of blackened cells in that row or column in order. There must be at least one white cell between each of these groups. When no clues are given, any number of cells may be shaded in that row/column. Or see here.

Answer String: For each marked column, enter the length in cells of the longest vertical segment. Enter 0 if there are no vertical segments. Enter these values as a single string (eg “230124”).

Time Standards (highlight to view): Grandmaster = 4:15, Master = 7:30, Expert = 15:00

Solution: PDF

The Puzzle Robot #19 – Tren

Tren by Serkan Yürekli

PDF

or solve online (using our beta test of Penpa-Edit tools using a composite mode where left click inside cell shades square, left click + drag draws line segment, right click inside cell adds dot, and right click on cell edge adds an x.)

Theme: Clue Symmetry and Logic

Rules: Locate some blocks in the grid, either 1×2 or 1×3 in size, with each block containing one of the given numbers. Each block is allowed to move in its long direction, stopped only by an edge of the grid or another block. A block’s number must indicate the total possible movement of the block. Or see here.

Answer String: Enter the size of consecutive groups of cells that belong to blocks in each marked row from left to right, separating each row’s entry with a comma (ie “151,22,44,22”).

Time Standards (highlight to view): Grandmaster = 3:15, Master = 5:30, Expert = 11:00

Solution: PDF

This is a Melon puzzle. (18 – Pento Coral)

Pento Coral by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between shading mode and the linex mode where left click+drag draws lines and right click marks X’s)

Theme: “Easy” Practice (this was a WPC puzzle style)

Rules: Place each of the 11 pentominoes into the grid exactly once, with rotations and reflections allowed, to form a valid “Coral”. In a Coral puzzle, all blackened areas are connected, but no group of 2×2 cells is entirely blackened. Also, there are no unshaded areas enclosed by the coral (meaning each unshaded cell must have a path through its edges with other unshaded cells to a border). Numbers outside the grid indicate the lengths of groups of shaded cells in that row/column, but not necessarily in order.

Or see this example from the 22nd WPC instruction booklet.

Answer String: Enter the identities of the pentominoes (one capital letter for each, even if in multiple cells) appearing in the marked rows from left to right (eg “ILN,WVXT”).

Time Standards (highlight to view): Grandmaster = 4:15, Master = 6:30, Expert = 13:00

Solution: PDF

Editorial Note: Many solvers can confuse Coral with another puzzle type with similar spelling. An easy way to remember the difference is that Cave has no R’s and also has no 2×2 Region constraint. Coral puzzles, with an R, do have this region constraint. The other general rules (about not enclosing white spaces and having a single shaded group) are shared between Cave and Coral puzzles.

Dr. Sudoku Prescribes #142 – Sudoku

Sudoku by Thomas Snyder

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Four-leaf Clover (Note: This puzzle was one of the qualifying round puzzles from this year’s Arlington Puzzle Festival)

Rules: Standard Sudoku rules.

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 9th row from left to right.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 5:15, Expert = 10:30

Solution: PDF

Note: Follow this link for other classic Sudoku. If you are new to this puzzle type, here are our easiest Sudoku to get started on. More classic Sudoku puzzles can be found in The Art of Sudoku, The Art of Sudoku 2 and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

From the Foxger’s Den #67: LITS

LITS by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Logical

Rules: Standard LITS rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 1:15, Master = 2:00, Expert = 4:00

Solution: PDF

Schedule for Week 46

Last week’s puzzles are grouped together in this PDF.

We’ve been having some harder puzzles recently, particularly as the number of new types (including WPC practice puzzles) has been high. This week will probably be no different and has certainly tested as having harder than usual puzzles on many of the days. Here are the puzzles you can expect from Monday to Saturday this week (highlight to view):
Monday – LITS by Grant Fikes
Tuesday – Sudoku by Thomas Snyder
Wednesday – Pentomino Coral Variation by Palmer Mebane
Thursday – Tren by Serkan Yürekli
Friday – Graffiti (Loop) by Serkan Yürekli
Saturday – Pentomino Coral Variation by Palmer Mebane

This is a Melon puzzle. (17 – Nurikabe Scrabble)

Nurikabe Scrabble by Palmer Mebane

(View image directly for larger form.)

PDF

or solve online (using our beta test of Penpa-Edit tools; use Tab to alternate between number entry and shading)

Theme: String Lengths

Rules: Variation of Nurikabe and Scrabble/Criss-Cross puzzles.

Place the 12 number strings into the grid, reading from left to right or from top to bottom, so they are all connected criss-cross style and also form a valid Nurikabe ocean. No unlisted string can appear anywhere, not even two-character ones, and the strings do not occupy any 2×2 area. The remaining white cells are part of islands as in a Nurikabe puzzle. Each island is represented by one number in the grid which equals its size in cells.

Or see this example from the 22nd WPC instruction booklet.

Answer String: For each column from left to right, enter the total count of zeroes from the entered strings. Enter the result as a single string (eg “401120…”)

Time Standards (highlight to view): Grandmaster = 7:00, Master = 15:00, Expert = 30:00

Solution: PDF

Detuned Broadcast #12: TomTom

TomTom by Tom Collyer

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Nothing Important

Rules: Standard TomTom rules, using digits from 1-6.

Answer String: Enter the 1st row from left to right, followed by a comma, followed by the 6th row from left to right.

Time Standards (highlight to view): Grandmaster = 5:15, Master = 8:00, Expert = 16:00

Solution: PDF

Note: Follow this link for other classic TomTom. If you are new to this puzzle type, here are our easiest TomTom to get started on.

This is a Melon puzzle. (16 – Statue Park)

Statue Park by Palmer Mebane

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: GM Puzzles

Rules: Standard Statue Park rules.

Answer String: Enter the length in cells of each of the shaded segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 4:00, Master = 6:00, Expert = 12:00

Solution: PDF

Note: Follow this link for other Statue Park Puzzles. If you are new to this puzzle type, here are our easiest Statue Parks to get started on.

From the Foxger’s Den #66: Pentominous

Pentominous by Grant Fikes

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a letter entry mode.)

Theme: Logical

Rules: Variation of Fillomino rules where regions with the same shape must avoid each other instead of regions with the same size (all regions in a pentominous puzzle are pentominoes).

Specifically, divide the grid into 20 pentominoes so that no two pentominoes of the same shape (including rotations/reflections) share an edge. A cell with a letter in it must be part of the pentomino shape normally associated with that letter as given below the grid. Not all pentomino shapes need appear.

Answer String: Enter the letter associated with the pentomino occupying each cell in the two marked rows from left to right, separating the rows with a comma. Use CAPITAL LETTERS!

Time Standards (highlight to view): Grandmaster = 2:00, Master = 4:00, Expert = 8:00

Solution: PDF

Note: Follow this link for other puzzles involving Pentominoes.