## Archive for the ‘Other Object Placement’ Category:

### Crisscross with Pentominoes by Serkan Yürekli

PDF

Theme: Just Pentomino Letters

Author/Opus: This is the 86th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Locate the given words in the grid, reading across and down. All words should be interconnected and no words other than those in the word list should appear. All cells that are not part of the crisscross belong to one of the twelve pentominoes. Pentominoes can only touch each other at corners. Rotations and reflections of the pentominoes are allowed. The letters inside the grid are either part of the words, or part of a pentomino (and they must belong to a pentomino shape with that letter).

Or see this example:

Answer String: Enter all crisscross letters (ignore pentominoes) from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma. Use CAPITAL LETTERS.

Time Standards (highlight to view): Grandmaster = 7:45, Master = 10:15, Expert = 20:30

Solution: PDF

### Frozen Pentominoes by Serkan Yürekli

PDF

Theme: Clue Symmetry and Logic

Author/Opus: This is the 85th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place all twelve pentominoes into the grid a single time, rotations and reflections allowed. Pentominoes can touch each other, but cannot overlap. When all pentominoes are placed, none of them should be able to move in any of the four directions; pentomino movement is blocked by other pentominoes and by clue cells. Each clue cell contains the letters of all pentominoes that touch that cell, even diagonally. (A blank, black cell has no pentominoes touching it.)

Or see this example:

Answer String: Enter a single CAPITAL letter representing each pentomino appearing from left to right for the marked rows, starting at the top. Separate each row’s entry with a comma.

Time Standards (highlight to view): Grandmaster = 4:30, Master = 7:00, Expert = 14:00

Solution: PDF

### Easy as Pentomino by Serkan Yürekli

PDF

Theme: Clue Symmetry and Logic

Author/Opus: This is the 84th puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place the twelve pentominoes into the grid, rotations and reflections allowed. Pentominoes cannot touch each other, not even diagonally. Letters outside the grid indicate the first pentomino seen in that direction. Some cells are blackened and cannot be used by any pentomino.

Or see this example:

Answer String: Enter the length in cells of each of the pentominoes from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 6:15, Expert = 12:30

Solution: PDF

### Pentatouch by Serkan Yürekli

PDF

Theme: Wide Open Corner

Author/Opus: This is the 83rd puzzle from our contributing puzzlemaster Serkan Yürekli.

Rules: Place the twelve pentominoes into the grid, rotations and reflections allowed. Pentominoes can touch each other only diagonally. All places where pentominoes touch are marked with a dot.

Or see this example:

Answer String: Enter the length in cells of each of the pentominoes from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma.

Time Standards (highlight to view): Grandmaster = 3:00, Master = 3:30, Expert = 7:00

Solution: PDF

### Pentopia by Carl Worth

PDF

Theme: Double Vision

Author/Opus: This is the 7th puzzle from guest contributor Carl Worth. The theme was inspired by Grant’s “Single Vision” Pentopia.

Rules: Place some of the given pentominoes in the grid so that no pentominoes touch, not even diagonally. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. Also, see this example:

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 4:45, Master = 7:00, Expert = 14:00

Solution: PDF

### Pentopia by Carl Worth

PDF

Theme: Triple Trouble

Author/Opus: This is the 6th puzzle from guest contributor Carl Worth. The theme was inspired by Grant’s “Single Vision” Pentopia.

Rules: Place some of the given pentominoes in the grid so that no pentominoes touch, not even diagonally. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. Also, see this example:

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 4:15, Master = 5:45, Expert = 11:30

Solution: PDF

### Pentopia by Grant Fikes

PDF

Theme: Single Vision

Author/Opus: This is the 159th puzzle from our contributing puzzlemaster Grant Fikes.

Rules: Place some of the given pentominoes in the grid so that no pentominoes touch, not even diagonally. Pentominoes cannot repeat in the grid; rotations and reflections of a pentomino are considered the same shape. The arrow clues indicate all the directions (up, down, left, and right) where the nearest pentominoes are located when looking from that square. Also, see this example:

Answer String: Enter the length in cells of each of the shaded pentomino segments from left to right for the marked rows, starting at the top. Separate each row’s entry from the next with a comma. The example has the solution “21,23”.

Time Standards (highlight to view): Grandmaster = 3:30, Master = 5:45, Expert = 11:30

Solution: PDF