TomTom by Murat Can Tonta

Symmetrical regions with all even numbers are settled around the plus-formed empty space.

TomTom by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: Easy Evens

Author/Opus: This is the 255th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard TomTom rules, using the integers 1-5.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:45, Master = 1:00, Expert = 2:00

Solution: PDF and solving animation.

Note: Follow this link for classic TomTom and this link for TomTom variations. If you are new to this puzzle type, here are our easiest TomTom to get started on. More TomTom puzzles can be found in these books in our e-store.

Note 2: Comments on the blog are great! For a more interactive discussion, please also consider using our Season 2 Preview Week Discussion post on the GMPuzzles Discord. Not a member of the Discord? Click this link for basic access and check subscriber instructions for role-related access.

Equality by Murat Can Tonta

This puzzle style was created by Erhard Notz for the 2019 World Puzzle Championship (innovations round). More Equality puzzles will be in our upcoming Loop Variety Collection 2.

Equality by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to shift between the default linex mode where left click+drag draws lines and right click marks X’s and a shading mode to help mark cells.)

Theme: Quadrants

Author/Opus: This is the 236th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Draw a single, non-intersecting loop in the grid that passes through some of the white cells. Each bold region must be visited at least twice by the loop. Each visit to the same region must pass through the same number of cells. If a number clue is given in a region, that number indicates the number of cells not used by the loop in that region. The loop cannot pass through gray cells, and gray cells cannot be counted as part of any bold region.

Also see this example:

Equality Example by Serkan Yürekli

Difficulty: 4 stars

Time Standards (highlight to view): Grandmaster = 5:45, Master = 9:30, Expert = 19:00

Solution: PDF and solving video.

Note: Follow this link for other Loop/Path puzzles. More Equality puzzles are in the book Loop Variety Collection 2.

Spiral Galaxies by Murat Can Tonta

Spiral Galaxies by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a shading mode.)

Theme: Hidden

Author/Opus: This is the 235th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Spiral Galaxies rules.

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 5:15, Master = 7:45, Expert = 15:30

Solution: PDF and solving video.

Note: Follow this link for classic Spiral Galaxies puzzles on this website and this link for variations on Spiral Galaxies puzzles. If you are new to this puzzle type, here are our easiest Spiral Galaxies Puzzles to get started on. More Spiral Galaxies can be found in The Art of Puzzles 2.

Sunday Stumper: Parking Lot (Hex) by Murat Can Tonta

Since 2021, we have posted some extra difficult Sunday Stumpers, about once a month. These will be quite tough puzzles, but with a logical path to be found (and solution videos to help). This eleventh Sunday Stumper of 2022 is a Parking Lot (Hex) puzzle by Murat Can Tonta. Can you pack in all the automobiles (using the empty center and other open space wherever necessary)? Note that we’ve referred to this style before as “Tren”; while not a common puzzle style, we are updating to the nomenclature “Parking Lot” for this stumper.

Parking Lot (Hex) by Murat Can Tonta

(view directly for a larger image)

PDF

or solve online (using our beta test of Penpa-Edit tools in Yajilin mode allowing line drawing and cell shading/unmarking; hitting tab can alternate to separate shading and edge drawing modes).

Theme: Empty Center

Author/Opus: This is the 234th puzzle from contributing puzzlemaster Murat Can Tonta.

Rules: Locate some automobiles in the grid having size 1×2 or 1×3. Each number in the grid should be part of an automobile, indicating the number of unoccupied cells the automobile can move to by traveling along its longest axis, stopped only by an edge of the grid or another automobile. (Unlike other variations of this puzzle, there are no extra automobiles without numbers here.)

Also, see this example:

Parking Lot (Hex) Example by Serkan Yürekli

Difficulty: 5 stars

Time Standards (highlight to view): Grandmaster = 21:00, Master = 30:00, Expert = 60:00

Solution: PDF and solving video.

Note: Follow this link for more Parking Lot puzzles.

Pentominous by Murat Can Tonta

Pentominous by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing, a letter entry mode, and a shading mode.)

Theme: Pairs

Author/Opus: This is the 233rd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Pentominous rules.

Difficulty: 1.5 stars

Time Standards (highlight to view): Grandmaster = 0:50, Master = 1:30, Expert = 3:00

Solution: PDF and solving video.

Note: Follow this link for other Pentominous puzzles. If you are new to this puzzle type, here are our easiest Pentominous to get started on. More Pentominous puzzles can be found in the Plenty o’ Pentominous series by Grant Fikes and Murat Can Tonta and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Easy as LITS by Murat Can Tonta

Easy as LITS by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a shading mode, a mode to mark edges with an X, and a letter entry mode that may help with notation.)

Theme: Words

Author/Opus: This is the 232nd puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard LITS rules. Also, the letters outside the grid indicate the first tetromino encountered in the corresponding direction. Or see this:

LITS by Chris Green

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 5:15, Master = 7:15, Expert = 14:30

Solution: PDF and solving video.

Note: Follow this link for more variations of LITS and this link for classic LITS. If you are new to this puzzle type, here are our easiest LITS to get started on. More LITS puzzles can be found in LOTS O’ LITS by Grant Fikes and Prasanna Seshadri, in The Art of Puzzles 2, and in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli.

Slitherlink (Unequal Lengths) by Murat Can Tonta

Slitherlink (Unequal Lengths) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in edgex mode where left click+drag draws lines and right click marks X’s)

Theme: Empty Middle

Author/Opus: This is the 231st puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Standard Slitherlink rules, but any two consecutive line segments cannot have the same length (i.e., on both sides of any turn, the loop must travel different lengths).

Difficulty: 3 stars

Time Standards (highlight to view): Grandmaster = 2:30, Master = 5:00, Expert = 10:00

Solution: PDF and solving video.

Note: Follow this link for classic Slitherlink and this link for Slitherlink variations. If you are new to this puzzle type, here are our easiest Slitherlink puzzles to get started on. More Slitherlink puzzles can be found in The Art of Puzzles, Slitherlink and Variations, and our beginner-friendly book Logic Puzzles 101.

Nurikabe (Pairs) by Murat Can Tonta

Nurikabe (Pairs) by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools)

Theme: 1 to 9

Author/Opus: This is the 230th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: Variation of Nurikabe rules. Every region of white cells must contain exactly two numbers (instead of one) and have total size equal to the sum of the two numbers.

Also, see this example:

Nurikabe Pairs by Serkan Yürekli

Difficulty: 3.5 stars

Time Standards (highlight to view): Grandmaster = 3:15, Master = 6:15, Expert = 12:30

Solution: PDF and solving video.

Note: Follow this link for classic Nurikabe and this link for Nurikabe variations. If you are new to this puzzle type, here are our easiest Nurikabe puzzles to get started on. More Nurikabe puzzles can be in The Art of Puzzles, in our beginner-friendly book Logic Puzzles 101, and in the e-book Nurikabe by Ashish Kumar.

Balance Loop by Murat Can Tonta

Balance Loop by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools in linex mode where left click+drag draws lines and right click marks X’s)

Theme: Incompatibility

Author/Opus: This is the 229th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: (Standard Balance Loop rules.) Draw a single, non-intersecting loop that passes through all circled cells. All white circles must have equal segment lengths on both sides of the circle before turning. All black circles must have unequal segment lengths on both sides of the circle before turning. Numbers indicate the sum of the segment lengths on both sides of the circle.

Also, see this example:

Balance Loop by Prasanna Seshadri

Difficulty: 2.5 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 3:15, Expert = 6:30

Solution: PDF and solving video.

Note: Follow this link for other Balance Loop puzzles. If you are new to this puzzle type, here are our easiest Balance Loop Puzzles to get started on. More Balance Loops can be found in our beginner-friendly collection Intro to GMPuzzles by Serkan Yürekli and in Balance Loop by Prasanna Seshadri and Murat Can Tonta.

Snake Pit by Murat Can Tonta

Snake Pit by Murat Can Tonta

PDF

or solve online (using our beta test of Penpa-Edit tools; use tab to alternate between a composite mode for line/edge drawing and a number entry mode.)

Theme: XOX

Author/Opus: This is the 228th puzzle from our contributing puzzlemaster Murat Can Tonta.

Rules: (Hybrid of Fillomino and Snake Puzzles.) Divide the grid along the boundary lines so that every cell belongs to a snake. A snake is a one-cell-wide path at least two cells long that does not touch itself, not even diagonally. Circled cells must be at one of the ends of a snake. A snake may contain one circled cell, two circled cells, or no circled cells at all. Numbered cells must be part of a snake with a length of exactly that number of cells. A snake may contain one number, multiple identical numbers, or no numbers at all. Two snakes of the same length cannot touch each other horizontally or vertically.

Also see this example:

Snake Pit by Carl Worth

Difficulty: 2 stars

Time Standards (highlight to view): Grandmaster = 1:45, Master = 2:30, Expert = 5:00

Solution: PDF and solving video.

Note: Follow this link for more Snake Pit puzzles. Follow these links for other Fillomino or Snake puzzles.